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All Things Zombie
Better Dead than Zed!

ATZ first edition was the winner of the 2005 ORIGINS AWARD for Best Miniatures Game or Expansion of the Year!

The newest edition of ATZ provides a changing world to campaign in where each encounter is linked to the next by a seamless and easy to use Campaign System. Watch your characters grow as they advance in skill making their way through ATZ. It will take a combination of tactics and strategy to succeed. A little luck won't hurt either!

Better Dead than Zed sweeps you up and sticks you right in the middle of a catastrophic zombie outbreak. Who you are when the outbreak occurs is just as important as where you are. Because, unlike other zombie games, where the zombies have been around for a while, you won't be able to tell the humans from the zombies until maybe it's too late. Because it's all happening to you just like it would on Day One.

ATZ takes you to where no other zombie game has before. Yes, it starts on the first day of the outbreak, but then lets you continue your life building your very own future. It's a game where every detail has been covered, as you first escape the soulless creatures that threaten you, then hunt them down and take back what is yours.

On the way there you'll find out that maybe your most dangerous enemies aren't the zombies, but maybe your neighbors or sometimes your friends. ATZ can be played solo, cooperatively with everyone on the same side, or competitively with everyone against one another. ATZ can be played as a one up game or part of an ongoing campaign.

92 pages
5.80mb PDF
$24.49 CDN | Add to Cart

Haven
A scenario book for ATZ: Better Dead than Zed!

Z-Day took mankind by surprise and for a long time there's been no sign of resistance. But now rumors of safe zones are spreading through the land. They say the military has taken back large areas and local radio broadcasts are urging survivors to head to these safe havens.

But not everyone wants to go.

Groups of survivors have their own "safe" areas under their control. They are self-sufficient and doing okay. Not great, but okay. And they like their new found freedom and look forward to finding like-minded recruits. They're making the best of a bad situation.

But they're not alone. Gangs of lawless people have their own areas under control. These gangs patrol the highways looking for loot, prey, and in some cases new recruits. They like things just the way they are.

In Haven, you have three options:

MILITARY - Command military units; introducing you to better weapons, new equipment, and a list of missions for you to play. It's time to kill some Zombies and pacify the area.

SURVIVOR - We provide you with Nowhere Nevada, a self-sufficient community that you can explore, trade, and perhaps recruit from.

GANGER - We give you a ready made gang, place to live, and opportunities to grow your power.

66 pages
3.62mb PDF
$21.49 CDN | Add to Cart

Larger than Life
The Game of Pulp Adventures

It's spaceships, jungle lords, and Nazis. Lost cities, underwater adventure, and maybe even a hard-boiled detective or two. It's about heroes moving from scene to scene at breakneck speed. Hot on the trail or maybe a step in front of the bad guys. It's clever cliffhangers that leave you wanting more. But mostly it's all about the story.

And that's what drives Larger Than Life. In LTL you step into the story and become a Larger Than Life Hero. LTL moves you from scene to scene each with a different challenge. Complete your challenge and move to the next scene. Fail and you're whisked down another road that leads to who knows where. But if you stick to it and if you're lucky you'll complete all the challenges and that'll get you what you wanted from the beginning, a shot at the "Big Bad". The Big Bad, the Evil Genius, or the Villain... we prefer to call him the Yin to your Yang because without the "Big Bad" there's no story. And it's all about the story. Welcome to the world of... Larger Than Life!

80 pages
5.32mb PDF
$21.49 CDN | Add to Cart

Adventures in the Lost Lands
Adventures in the Lost Lands, introduces you to a world like no other. A world of giant creatures and prehistoric men.

You hear the whispers. Giant creatures from the dawn of time alive and walking the earth. Dinosaurs! How can it be? As a hunter you have to find out the truth so you follow the rumors to this god-forsaken corner of the world, Lemuria! You've spent days and large sums of money in tracking the Beast and now it's come to this. Your bearer trembles as he pulls back the branch giving you a clear view of the Beast in all its splendor. As you steady your aim it turns, looks you in the eye and at that moment you wonder...

  • Be a Pulp Era hero exploring Lost Lands and searching for valuable treasure.
  • Lead your tribe of primitive cavemen in a fight against other primitive tribes.
  • Be a modern day big game hunter who travels to a pre-historic land that time forgot.
  • Command a Victorian Era expedition bent on discovery and conquest.
  • Be a dinosaur, not only a dinosaur, but THE dinosaur, as you take on all others for supremacy.
  • Or maybe command a squad of WWII GIs blasted into a strange pre-historic world while on maneuvers in Louisiana*
In Adventures in the Lost Lands you can do all of this and more.

A number of linked scenarios are included, forming a campaign which can be played solo, cooperatively with all players on the same side, or head to head against your friends!

*Really? Louisiana? Yep... it's a long story.

Adventures in the Lost Lands is a stand-alone game, but can be used with Larger Than Life and other Two Hour Wargames rules.

76 pages
4.7mb PDF
$21.49 CDN | Add to Cart

Black Powder Battles
Skirmishes in the 18th and 19th Century

French and Indian War. American War of Independence. The Napoleonic Wars. What do all these things have in common? Sharp skirmishes where the battle could be decided by one good volley and then cold steel. Now with Black Powder Battles you can refight these battles.

The campaign system generates the battles, tracks character advancement, and lets you use Skills to personalize your force. Black Powder Battles can be played solo or with others and as always WITH ANY FIGURES YOU ALREADY HAVE! So pull out those favorite figures, get ready to have some fun, and... JUST PLAY THE GAME!

42 pages
878kb PDF
$17.49 CDN | Add to Cart

Montjoie!
The Game of Medieval Man-to-Man Combat

Deadly crossbow bolts and arrows zip back and forth. You rush the enemy and there is the press of bodies in combat, sharp deadly steel, the cries of the wounded. Victory is close, but all men fear death. Just a little more effort and the day may be yours... You cry out "Montjoie! Montjoie! St. Denis!" Will your brave French men rise to the call? Roll the dice and find out...

"Montjoie!" is a set of rules for recreating battles and campaigns from the medieval world, both real and imagined. As such, it is a real departure from what you may be used to. It doesn't have a rigid, traditional turn sequence where players alternate moving and firing with perhaps a melee or two at the end. It is much more fluid than that with both players moving figures, firing, and fighting as a result of various reaction tests. Forget perfect plans for few prearranged plans will survive past first contact! Opportunities arise as fortune smiles on one side then the other. The victory will go to the player who learns to exploit these situations.

"Montjoie!" is terrific for head to head, solo, and even "same side" gaming where everyone is on the plays on the same side. Montjoie! also works with any figures you already may have. That's right; paper, plastic or metal, and in any scale. They all work! So sit back, give the game a quick read and prepare for hours of fun with this simple yet challenging game...

48 pages
1.86mb PDF
$17.49 CDN | Add to Cart

Six Gun Sound - Blaze of Glory
Six Gun Sound is THE cowboy game. Why? Because Six Gun Sound puts you into the Wild West of 1875 to 1885. Why pick that ten year period? Well, it covers the Lincoln County War, the unpleasantness in Tombstone. The Demise of the James/Younger Gang, the gold fever in the Black Hills that led to the Great Sioux War of 76 as well as the founding of Deadwood, lots of Apache trouble, the Nez Perce, the flight of the Cheyenne from Indian Territory... and a bunch of other stuff.

We're talking Billy the Kid, Pat Garrett, Wyatt Earp, Doc Holiday, Custer's Last Stand, Geronimo, and Wild Bill Hickok, to name a few. This is the time period that made the Wild West wild and burned it into the hearts and minds of every kid growing up. Except in Six Gun Sound we dig deeper into it to let you "live" the time period. You choose what you want to be; Marshal, Outlaw, Ranger, there's up to six different professions. So different that each one has a unique Encounter system that allows you fight the battles that these Gunfighters, Cowboys, and others would fight. The "Encounter" system is what tells you who, what, and when you're going to meet when it's fighting time. Now add this to the "Campaign" system and you're not just gaming the Wild West, you're living it!

With the "Campaign" system you can travel all across the US and into Canada or Old Mexico if you like. We're talking about 22 different areas that you can travel through. All the work of dreaming up your next bank robbery, gunfight, cattle drive and many other encounters are already done. We've done all the work, we've built and populated your world, and all you have to do is enjoy and play the game!

116 pages
1.49mb PDF
$24.99 CDN | Add to Cart

Colonial Adventures
Colonial Adventures allows you to recreate the "dirty little wars" of European expansion on the tabletop. Refight the heroic stand at Rourke's Drift or try and change the result at Isandhlwana. But it isn't just about the British and Zulus... It's also about the French Foreign Legion, Berber horsemen, Imperial German forces, Masai warriors, the Russian army, Pathan tribesmen, and many more.

In the book you'll find over a dozen armies to choose from, with additional lists available via the TH Wargames Yahoo Group. Also included are "open ended" scenarios to fight new and unique battles every time you use them. You can play solo, all on the same side against the game, or head-to-head.

Using Two Hour Wargames Reaction System, Colonial Adventures provides a framework for games of varying scope - from skirmish, to games with more than 100 figures per side. Units are typically 15-20 figures.

52 pages
1.75mb PDF
$17.49 CDN | Add to Cart

Nuts! 2nd Edition
The Game of Man-to-Man Combat in WWII

NUTS! starts off in Europe ‘44 and is the first volume from Two Hour Wargames that will cover World War 2 in its entirety. All the countries, all the weapons, and all the theaters will be covered in subsequent volumes and free supplements.

NUTS! is different from other rules sets because we’ve developed NUTS! to be played solo or with all the players on the same side. Other games may say that but this game was made with this in mind yet still retains the ability to be played head to head. Now you can play with your friends and not against them! That is, unless you want to.

NUTS! generates your scenarios and provides a seamless campaign system that allows you to link them together where the results of one affects the results of the other.

Easy to learn, this elegant system is the closest thing to being on the battlefield.

92 pages
5.31mb PDF
$24.99 CDN | Add to Cart

Holle auf Erden (Hell on Earth)
A WWII Zombie Supplement for NUTS!

What you have here is the blending of "NUTS!" the man-to-man skirmish game from Two Hour Wargames and "All Things Zombie", the game of surviving during a zombie breakout. It's about Allied forces in WW2 running into hordes of the undead as a result of Hitler's last big gamble to win the war. If you're looking for something a little bit different you've come to the right place. Go grab some figures and let's get it started!

HOE is a supplement to "NUTS!" and not a standalone game. So you'll need to have a copy of "NUTS!" to play HOE.

A sample battle report here.

10 pages
482kb PDF
$6.49 CDN | Add to Cart

FNG
The Game of Man-to-Man Combat During the Vietnam War

FNG covers combat from 1967 to 1968 during the Vietnam War. In FNG you command a squad during it's tour of duty. Want to play something bigger? FNG can handle it. Once you've learned the simple but elegant mechanics of FNG you'll soon be running a company!

All the info you need for every aspect of the Vietnam conflict is here. Tunnel warfare, booby traps, Puff the Magic Dragon, dustoffs and more are all covered. And if you don't know what some of this stuff means, that's okay, because there's a brief but clear history section included. All the US service branches are covered as well as ANZAC, ARVN, NVA, and the Viet Cong. Armor, infantry, helicopters, aircraft, as well as watercraft are all "statted out" for your use.

85 pages
1.6mb PDF
$22.49 CDN | Add to Cart

FNG: Unconventional Warfare
Special Operations in the Vietnam War: An FNG Expansion

FNG: Unconditional Warfare (UW for short) UW introduces the "tactical role-playing" side of FNG. UW blends the traditional role playing game with a fast and easy combat system designed for a more personal level. Combining these two aspects allows players to enjoy the cinematic aspect of role-playing while keeping the excitement of a miniatures wargame. UW has a unique campaign system that generates your Missions and links them together in a simple yet realistic way. UW also features a character advancement system that allows you to "personalize" your troops.

FNG Unconventional Warfare is an FNG expansion. You must have FNG to play the game.

88 pages
6.2mb PDF
$24.99 CDN | Add to Cart

Special Combo: FNG and FNG: Unconventional Warfare







7.74mb PDF
$37.49 CDN | Add to Cart

Warrior Heroes
Warrior Heroes is a hybrid, not a miniatures wargame or a role-playing game (RPG), but both.

Warrior Heroes combines the best of wargaming miniatures with the personal touch of role-playing. The combat system is best described as intense yet simple in mechanics. Combat takes center stage, as when you enter combat there is no guarantee that you'll survive. That's what makes it intense. Added to this is a simple-to-use campaign and battle-generator system that can give you the who, what, and why of your adventures. Within minutes the mechanics can generate a complete adventure, down to the motivation and actions of the enemy forces. All without a game master, because in Warrior Heroes everyone plays, not just watches.

The game also works on two other levels. The first is the personal level, where each player creates and controls a character. He recruits a group and leads it on adventures, gaining experience and abilities as he advances in reputation. The other level allows for fighting battles with large armies. Using the Big Battle rules, you can easily push large numbers of figures about the board in a reasonable time and to a conclusion, then tie the results to your personal characters. In short, Warrior Heroes can be anything you want it to be, from a role-playing game to a big battle game and anything in between.

112 pages
4.25mb PDF
$27.49 CDN | Add to Cart

Friday Night Fights
Do you have the heart of a Champion?

A twenty-foot square ring doesn't give you much room to move and definitely nowhere to hide. Boxing - it's called the "Sweet Science" for a reason. You can move around your opponent flicking jabs and dancing away. "Rope a dope" and pick your spots firing punches and scoring points. All that skillful stuff, putting on a boxing clinic and looking pretty while you're doing it. Then.... BOOM! Everything you need to start your own "fight club" with your friends is included. It's an exciting game where you have to think as you fight. Do you go "all out" as soon as the bell rings? Or maybe pace yourself for the full fight? And what's he doing?

With FNF you can:
  • Build your fighter the way you want him. Boxer or slugger it's all up to you.
  • Fight your way to the title through 36 pre-generated fighters that are run by the game mechanics.
  • Become a promoter with your own fighters. Train them and pick and choose your opponents on your way to the top.


32 pages
2.43mb PDF
$9.99 CDN | Add to Cart

5150
Customizable Sci-Fi Skirmish

5150 is an ever-expanding universe where anything is possible. With 5150 you can command a large star fleet or a single swift "free trader". Be an interplanetary general in command of an army bent on planetary conquest or lead a small band of mercenaries just trying to make a living.

5150 also works with any figures you may already have and in any scale!

Although 5150 is designed to be customizable, stats and descriptions for ten alien races are included.

128 pages
6.4mb PDF
$27.49 CDN | Add to Cart

5150: First Contact
First Contact is a supplement to 5150, the original set of sci-fi rules from Two Hour Wargames.

First Contact revolves around a rebellion on a small planet where the colonists have decided to break away from their home world. It documents the war between Earth and her first colony, Mars.

But what starts out as a local conflict erupts into something larger as the rebels, known as the Sahadeen, receive help from an unexpected source, the ever-expanding empire of Gaea Prime.

First Contact incorporates the Earth Force and Sahadeen into 5150. We've documented the three stages of the conflict and have provided six linked scenarios into a mini-campaign. First Contact can be played solo against the game mechanics (or against the machine as we like to call it), cooperatively where all players are on the same side against the machine, or competitively against your friends. It can be played from either side.

First Contact can be used with any figures you may already have.

FC is not a stand alone game. You must have 5150 to play.

40 pages
5.04mb PDF
$11.49 CDN | Add to Cart

Infestation: 5150 Scenarios
A scenario book supplement for 5150

Infestation introduces the "tactical role-playing game" side of 5150. Players can use Infestation to "flesh out" their characters, giving them an almost life-like feel. Infestation blends the traditional RPG with fast and easy to follow combat on a personal level. Combining these two aspects allows players to enjoy the cinematic aspect of role-playing while keeping the excitement of a miniatures wargame.

nfestation provides an expansion to 5150, including:
Fast movement, Firing while fast moving, The H'DAN CORPORATION flash-bang grenade, New grenade throwing procedures, Explosions in confined spaces, Delayed explosions, New ranged combat chart, Specific hit locations and damage, Cover handled in a different way, Variable damage to figures, New melee system, Man Down check, Computers and hacking, New equipment, Encumbrance, Psionics with new QRS, "Half Deads", A complete scenario that introduces a new movement system, New "in encounter" encounter system, New variable time clock for encounters, Covert Operations Group with new QRS, Covert operations, Security robot - with new QRS, HAFER-2 Security Bot, Xeogs are refreshed to use in the scenario if needed - with QRS, and a new way to play solitaire or same side two new aliens with QRS.

Updated Edition: Now includes material from Under a Hishen Sky: 5150 Scenario Book, previously sold separately, at no extra cost.

Under a Hishen Sky covers: The makeup of a typical Hishen Slaver Party, A new type of Encounter called the Pursuit, The G'Narr - A ground to orbit spacecraft used by Hishen slavers, Skills--and how they work in the 5150 universe, A new Profession: Nomad, New weapons, and a new alien called the Kabasu or Rift Walker.

102 pages
6.52mb PDF
$21.49 CDN | Add to Cart