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Six Gun Sound - Blaze of Glory
Six Gun Sound is THE cowboy game. Why? Because Six Gun Sound puts you into the Wild West of 1875 to 1885. Why pick that ten year period? Well, it covers the Lincoln County War, the unpleasantness in Tombstone. The Demise of the James/Younger Gang, the gold fever in the Black Hills that led to the Great Sioux War of 76 as well as the founding of Deadwood, lots of Apache trouble, the Nez Perce, the flight of the Cheyenne from Indian Territory… and a bunch of other stuff.

We’re talking Billy the Kid, Pat Garrett, Wyatt Earp, Doc Holiday, Custer’s Last Stand, Geronimo, and Wild Bill Hickok to name a few. This is the time period that made the Wild West wild and burned it into the hearts and minds of every kid growing up. Except in Six Gun Sound we dig deeper into it to let you “live” the time period. How so? You choose what you want to be. Marshal, Outlaw, Ranger, there’s up to six different professions. So different that each one has a unique Encounter system that allows you fight the battles that these Gunfighters, Cowboys, and others would fight. What’s the “Encounter” system? It’s what tells you who, what, and when you’re going to meet when it’s fighting time. Now add this to the “Campaign” system and you’re not just gaming the Wild West, you’re living it!

With the “Campaign” system you can travel all across the US and into Canada or Old Mexico if you like. We’re talking about 22 different areas that you can travel through. All the work of dreaming up your next bank robbery, gunfight, cattle drive and many other encounters are already done. We’ve done all the work, we’ve built and populated your world, and all you have to do is enjoy and play the game!

116 pages
1.49mb PDF
$22.99 CDN | Add to Cart

Montjoie!
The Game of Medieval Man-to-Man Combat

Deadly crossbow bolts and arrows zip back and forth. You rush the enemy and there is the press of bodies in combat, sharp deadly steel, the cries of the wounded. Victory is close, but all men fear death. Just a little more effort and the day may be yours…You cry out “Montjoie! Montjoie! St. Denis!” Will your brave French men rise to the call? Roll the dice and find out…

“Montjoie!” is a set of rules for recreating battles and campaigns from the medieval world, both real and imagined. As such, it is a real departure from what you may be used to. It doesn’t have a rigid, traditional turn sequence where players alternate moving and firing with perhaps a melee or two at the end. It is much more fluid than that with both players moving figures, firing, and fighting as a result of various reaction tests. Forget perfect plans for few prearranged plans will survive past first contact! Opportunities arise as fortune smiles on one side then the other. The victory will go to the player who learns to exploit these situations.

“Montjoie!” is terrific for head to head, solo, and even “same side” gaming where everyone is on the plays on the same side. Montjoie! also works with any figures you already may have. That’s right, paper, plastic or metal, and in any scale. They all work! So sit back, give the game a quick read and prepare for hours of fun with this simple yet challenging game...

48 pages
1.86mb PDF
$15.95 CDN | Add to Cart

Nuts!
The Game of Man-to-Man Combat in WWII

"NUTS!" starts off in 1944 Europe and covers squad to platoon size actions. Want to play something larger? Sure, go ahead; once you've learned the simple but elegant mechanics "NUTS!" you'll soon be running a company! All the info you need covering the infantry and armor of the major powers in Europe '44 is found here in "NUTS!" Free supplements will be made available that cover the other war years and combatants. Everything you need to get started gaming in the most popular year of the most popular gaming period is right here!

The campaign system generates your "Missions" and links them together in a simple yet realistic way. "NUTS!" also features a character advancement system that allows you to "personalize" your troops. Watch them progress from "green" replacements to "battle hardened" veterans while under your expert command. We've designed "NUTS!" to be played with any figures you already have and in any scale! So pull out those favorite figures, get ready to have some fun, and remember... JUST PLAY THE GAME!

66 pages
2.06mb PDF
$19.99 CDN | Add to Cart

FNG
The Game of Man-to-Man Combat During the Vietnam War

FNG covers combat from 1967 to 1968 during the Vietnam War. In FNG you command a squad during it's tour of duty. Want to play something bigger? FNG can handle it. Once you've learned the simple but elegant mechanics of FNG you'll soon be running a company!

All the info you need for every aspect of the Vietnam conflict is here. Tunnel warfare, booby traps, Puff the Magic Dragon, dustoffs and more are all covered. And if you don't know what some of this stuff means, that's okay, because there's a brief but clear history section included. All the US service branches are covered as well as ANZAC, ARVN, NVA, and the Viet Cong. Armor, infantry, helicopters, aircraft, as well as watercraft are all "statted out" for your use.

85 pages
1.6mb PDF
$20.99 CDN | Add to Cart

FNG: Unconventional Warfare
Special Operations in the Vietnam War: An FNG Expansion

FNG: Unconditional Warfare (UW for short) UW introduces the “tactical role-playing” side of FNG. UW blends the traditional role playing game with a fast and easy combat system designed for a more personal level. Combining these two aspects allows players to enjoy the cinematic aspect of role-playing while keeping the excitement of a miniatures wargame. UW has a unique campaign system that generates your Missions and links them together in a simple yet realistic way. UW also features a character advancement system that allows you to “personalize” your troops.

FNG Unconventional Warfare is an FNG expansion. You must have FNG to play the game.

88 pages
6.2mb PDF
$21.95 CDN | Add to Cart

Special Combo: FNG and FNG: Unconventional Warfare







7.74mb PDF
$33.95 CDN | Add to Cart

All Things Zombie
Winner of the 2005 ORIGINS AWARD for Best Miniatures Game or Expansion of the Year!

ATZ provides a changing world to campaign in where each encounter is linked to the next by a seamless and easy to use Campaign System. Watch your characters grow as they advance in skill making their way through ATZ. It will take a combination of tactics and strategy to succeed. A little luck won't hurt either!

ATZ is terrific for solo gamers and can be played with everyone on the same team. ATZ also works with any figures you already may have. So open the door to hours of fun, just be sure to look behind it first!

A sample battle report is available here.

Download Muskets and Zombies, a free supplement for ATZ here.

61 pages
2.34mb PDF
$19.99 CDN | Add to Cart

5150
Customizable Sci-Fi Skirmish

5150 is an ever-expanding universe where anything is possible. With 5150 you can command a large star fleet or a single swift “free trader”. Be an interplanetary general in command of an army bent on planetary conquest or lead a small band of mercenaries just trying to make a living.

5150 also works with any figures you may already have and in any scale!

Although 5150 is designed to be customizable, stats and descriptions for ten alien races are included. View a description of them here.

A sample battle report is available here.

128 pages
6.4mb PDF
$25.99 CDN | Add to Cart

Illegal Aliens: 5150 Aliens Book 1
A supplement for 5150

This book will introduce you to eight new aliens: Cephalods, The Khang, Lycaon, The Quar, Retrovians, Smoggers, Xeog, and Zhuh-Zhuh.

Illegal Aliens provides complete descriptions for each of these alien races. These include pictures and the following information: Who these aliens are; Their current history; The type of Encounters they have; Their Prime Motivator; Their small unit organization; The Attributes they possess (including new ones not previously mentioned in 5150); The weapons they use at squad level; Any available support weapons; What reinforcements are available; What type of vehicles they can utilize; Complete stats for their weapons.

51 pages
4.3mb PDF
$15.95 CDN | Add to Cart

Infestation: 5150 Scenario Book 1
A scenario book supplement for 5150

Infestation introduces the “tactical role-playing game” side of 5150. Players can use Infestation to “flesh out” their characters, giving them an almost life-like feel. Infestation blends the traditional RPG with fast and easy to follow combat on a personal level. Combining these two aspects allows players to enjoy the cinematic aspect of role-playing while keeping the excitement of a miniatures wargame.

nfestation provides an expansion to 5150, including:
Fast movement, Firing while fast moving, The H'DAN CORPORATION flash-bang grenade, New grenade throwing procedures, Explosions in confined spaces, Delayed explosions, New ranged combat chart, Specific hit locations and damage, Cover handled in a different way, Variable damage to figures, New melee system, Man Down check, Computers and hacking, New equipment, Encumbrance, Psionics with new QRS, "Half Deads", A complete scenario that introduces a new movement system, New "in encounter" encounter system, New variable time clock for encounters, Covert Operations Group with new QRS, Covert operations, Security robot - with new QRS, HAFER-2 Security Bot, Xeogs are refreshed to use in the scenario if needed - with QRS, and a new way to play solitaire or same side two new aliens with QRS.

66 pages
5.87mb PDF
$18.95 CDN | Add to Cart

Under a Hishen Sky: 5150 Scenario Book 2
A scenario book supplement for 5150

Under A Hishen Sky will work well using only the 5150 rules but if you also have Infestation, our first scenario book, then you can use those mechanics as well. Under A Hishen Sky introduces the players to new rules. These rules expand and in some cases can replace the original rules. Feel free to pick and choose the rules you wish to add to your 5150 gaming.

Under a Hishen Sky covers:
The makeup of a typical Hishen Slaver Party, A new type of Encounter called the Pursuit, The G’Narr – A ground to orbit spacecraft used by Hishen slavers, Skills--and how they work in the 5150 universe, A new Profession: Nomad, New weapons, and a new alien called the Kabasu or Rift Walker.

We also revisit Q from the Infestation Scenario Book.

36 pages
3.95mb PDF
$9.95 CDN | Add to Cart

5150 Paper Warriors - Set 1
5150 Paper Warriors – Complete set

Full set of 194 cardstock figures.

20x Adventurers both male and female
8x big and vicious BUGS
8x large antlike BUGS
8x Flying BUGS
1x Puker BUG
1x Brain BUG
18x Graths complete with support weapons
10x Heroes and Villains both male and female
20x Hishen complete with support weapons
20x ISS troopers complete with support weapons
20x Planetary Defense Force troopers complete with support weapons
10x Razors
20x Police and Security Forces both male and female
10x Star Army in exo-armor
20x Star Army regulars complete with support weapons

Sample here.

15 pages
3.36mb PDF
$17.95 CDN | Add to Cart

5150 Paper Warriors - Set 2
5150 Paper Warriors – Bugs!

Set of 26 cardstock figures.

8x big and vicious BUGS
8x large antlike BUGS
8x Flying BUGS
1x Puker BUG
1x Brain BUG

Sample here.

4 pages
862kb PDF
$4.95 CDN | Add to Cart

5150 Paper Warriors - Set 3
5150 Paper Warriors – Adventurers, Heroes, Villains, Police, and Security Forces

Set of 50 cardstock figures.

20x Adventurers both male and female
10x Heroes and Villains both male and female
20x Police and Security Forces both male and female

Sample here.

3 pages
992kb PDF
$5.95 CDN | Add to Cart

5150 Paper Warriors - Set 4
5150 Paper Warriors – Grath, Hishen, and Razors

Set of 48 cardstock figures.

18x Graths complete with support weapons
20x Hishen complete with support weapons
10x Razors

Sample here.

4 pages
780kb PDF
$4.95 CDN | Add to Cart

5150 Paper Warriors - Set 5
5150 Paper Warriors – ISS Troopers, Planetary Defence Force, and Star Army

Set of 70 cardstock figures.

20x ISS troopers complete with support weapons
20x Planetary Defense Force troopers complete with support weapons
10X Star Army in exo-armor
20x Star Army regulars complete with support weapons

Sample here.

4 pages
1.26mb PDF
$6.95 CDN | Add to Cart

Black Powder Battles
Skirmishes in the 18th and 19th Century

French and Indian War. American War of Independence. The Napoleonic Wars. What do all these things have in common? Sharp skirmishes where the battle could be decided by one good volley and then cold steel. Now with Black Powder Battles you can refight these battles.

The campaign system generates the battles, tracks character advancement, and lets you use Skills to personalize your force. Black Powder Battles can be played solo or with others and as always WITH ANY FIGURES YOU ALREADY HAVE! So pull out those favorite figures, get ready to have some fun, and... JUST PLAY THE GAME!

42 pages
878kb PDF
$16.99 CDN | Add to Cart

Holle auf Erden (Hell on Earth)
A WWII Zombie Supplement for NUTS!

What you have here is the blending of “NUTS!” the man-to-man skirmish game from Two Hour Wargames and “All Things Zombie”, the game of surviving during a zombie breakout. It’s about Allied forces in WW2 running into hordes of the undead as a result of Hitler’s last big gamble to win the war. If you’re looking for something a little bit different you’ve come to the right place. Go grab some figures and let’s get it started!

HOE is a supplement to “NUTS!” and not a stand-alone game. So you’ll need to have a copy of ”NUTS!” to play HOE.

A sample battle report here.

10 pages
482kb PDF
$5.95 CDN | Add to Cart

Chain Reaction 2.0
Modern Skirmish

Chain Reaction is a set of skirmish level rules aimed at gaming in the "modern" era. That is, any era where that uses modern firearms. This can span genres from the late 18th Century up until present day conflicts, and even spanning into near future/sci-fi environments, so long as the weaponry is projectile based and the maximum personal protection used is no greater than body armour (Colonial Marines from "Aliens" being a prime example of the later)

The campaign system has been enlarged to include character advancement and the addition of Skills to personalize your force. Chain Reaction 2.0 can be played solo or with others and as always WITH ANY FIGURES YOU ALREADY HAVE! So pull out those favorite figures, get ready to have some fun, and ... JUST PLAY THE GAME!

62 pages
1.84mb PDF
$16.99 CDN | Add to Cart