Sci-Fi/Modern Rulesets & Accessories:
| Four-Color: Chaos on Cronos Pulp Sci-Fi Skirmish Rocket into the far future with Chaos on Cronos, the Goalsystem tabletop miniature game of Pulp Science Fiction! Chaos on Cronos is a skirmish game designed for heroic scale 28mm miniatures, and uses designs and characters from Blue Moon Manufacturing's excellent line of Spacemen and Aliens. Cronos works great with as few as 5 figures per side, and using the Goalsystem's innovative Robot Legion rules, can accommodate as many as 20-30 figures per side! All you need to play are these rules, a handful of six-sided dice, and some Blue Moon miniatures! Cronos also features complete model creation rules so you can stat up your favorite Pulp sci-fi heroes, villains, and soldiers for battle! Right-click to download "Space Monsters" Appendix Three fully developed Space Monsters for Chaos on Cronos. You can used these as is, or as a guideline for creating your own vile space monsters, along with a new background trait for one of the descriptions (Extra Reach) that you can use on other models. 72 pages 1.91mb PDF | ![]() | |||
| $9.95 USD | Add to Cart | ||||
| Four-Color: SuperSystem Second Edition A fast-paced, skirmish-scale superhero miniatures battle game SuperSystem 2nd Edition brings the action of comic book battles back to your tabletop with faster, cleaner rules, and a comprehensive list of powers and special effects that will allow players to build any character they can imagine. Extensive write-ups of over 100 official characters and henchmen groups make starting a game easy. Designed to work with the SuperFigs line of 28mm Super miniatures, SuperSystem provides a flexible setting and campaign rules that will allow players to further develop stories and characters with each scenario played. 2007 Holiday Special - Free Download: Right-click to download
100 pages, including full color covers, index, counters, and other play aids. 6.53mb PDF | ![]() | |||
| $10.95 USD | Add to Cart | ||||
| Four-Color: SuperSystem Annual 2007 The SuperSystem 2007 Annual has arrived! Taking a cue from the long tradition of Summer annual issues in comic books, Four-Color Figures presents the SuperSystem 2007 Annual. This supplement for the SuperSystem miniature battlegame offers new characters, powers, and scenarios for added tabletop comic book mayhem! Also included is a fast-play sheet summarizing the core rules, and with a bit of help from a grizzled veteran, providing enough guidance for a newcomer to try the game. 19 pages 812kb PDF | ![]() | |||
| $2.5 USD | Add to Cart | ||||
| Ganesha: Mutants and Death Ray Guns A fast-paced, skirmish level, post-holocaust, science fantasy miniature system Based on the popular Song of Blades and Heroes mechanics, the rules are simple and, above all, FUN. After 200 years of war with nuclear and biochemical weapons, new races compete for supremacy over a scorched Earth. Pit your band of after-the-bomb desperadoes, mutant humanoids, sentient plants, robots, androids, hyper-evolved animals and zombie-like Wretched against the dangers of a wasted world. Face irradiated terrain, contagious diseases, aggressive life forms and malfunctioning equipment. Collect artifacts, find food, fight over scarce pools of uncontaminated water, and save your resources, because in the harsh post-apocalypse world every energy cell, every ration and every drop of water means the difference between life and death. Have you got what it takes to survive? Designed for fast-play, you can finish a battle in 30-45 minutes; play a mini-campaign in one evening! Play with any single-based miniature, in any scale. Inexpensive and Convenient: play with as little as four miniatures per player. The game requires little space -- a 2'x2' table is enough! Uses three sticks for easy measurement of movement and ranges! Play Humans, Androids, Mutants, Robots, Mutated Plants, Mutated Animals, and the disease-ridden Wretched! 40 pre-generated characters to start playing immediately and six scenarios included. Complete rules for physical and mental mutations along with rules for power armor, high-tech weapons, and psionic powers! Campaign Rules: your characters become better fighters, gain new mutations and equipment after every battle. Also includes a list of manufacturers of suitable miniatures. Note: this is a complete, stand alone product; purchase of Song of Blades and Heroes is not necessary. 40 pages 3.69mb PDF | ![]() | |||
| $8 USD | Add to Cart | ||||
| MJ12: Starmada: The Admiralty Edition Starmada is a miniatures board game of starship combat. At its most basic level, players take command of space fleets in a general attempt to reduce each other to just so much space junk. At its most advanced, the game can be customized to breathe life into any science fiction background that players might imagine. Starmada: The Admiralty Edition core rulebook represents nearly a year of collective effort to update, streamline, and otherwise improve upon the Universal Game of Starship Combat. In addition to the essential rules, the Core Rulebook includes: - Nearly 100 different options from which to pick and choose to create the type of game YOU want to play - A design system that allows for nearly five million different types of weapon - A fully-customizable set of rules for small craft, allowing for over one million different types of fighters, drones, and seeking weapons - Guidelines for converting your Starmada X ship designs to their Admiralty equivalents - A half-dozen sample scenarios - The most comprehensive and flexible starship construction rules of any game available 86 pages 16.8mb PDF | ![]() | |||
| $11.3 USD | Add to Cart | ||||
| MJ12: Starmada Imperial Sourcebook These pages describe the universe of the Imperial Starmada: the interstellar naval arm of the Terran military. Although in a state of uneasy peace with its immediate neighbors, the Starmada is now faced with its greatest threat—an alien power of unknown size, strength, and intention. Can the Terrans summon a coalition to face down this new adversary, or will old enmities force the Empire to its knees? In addition to historical background for five different factions in the Starmada universe, the Imperial Starmada Sourcebook includes: Thirty starship designs for the Starmada and its major adversaries; New starship options and weapon traits, including anti-fighter batteries, overthrusters, limited ammunition, and more; Rules for three-dimensional movement and combat interception; The "Simplest Campaign System"; and A complete board game that can be used as a scenario generator for Starmada. The Imperial Starmada Sourcebook is not a standalone product; ownership of the Starmada Admiralty Edition Core Rulebook is required. 82 pages 34.5mb PDF | ![]() | |||
| $11.3 USD | Add to Cart | ||||
| MJ12: Hammer & Claw: The Grumm Wars Sourcebook A supplement for the Starmada game, detailing a universe in which Mankind’s first contact did not go well… The Wars are an ongoing conflict between Earth's spacefaring nations and the Grumm, bent on exterminating what they perceive as a threat to their very existence. Hostilities are driven, as with most wars, by greed, misunderstanding, and fear, in equal measure. Can Earth's superpowers, wary and distrustful of each other for more than 300 years, unite in the face of a common enemy? Or has humanity already doomed itself to annihilation? In addition to extensive background material describing the Grumm Wars universe, this book contains thirty-five new starship designs representing the alien Grumm, the nomadic Boers, and Terra’s three spacefaring powers: the Union of European States, Daitoua Kyoueiken, and Pan-Atlantic Commonwwealth. Also included are several scenarios, plus all of the supplemental rules necessary to fight out the Grumm Wars, including brand-new options such as shipboard combat and dual-mode weapons. The ZIP file download includes both a full-colour PDF and a printer-friendly black and white version. Hammer & Claw is not a standalone product; ownership of the Starmada Admiralty Edition Core Rulebook is required. 82 pages 29.8mb PDF | ![]() | |||
| $11.3 USD | Add to Cart | ||||
| MJ12: Defiance: Vital Ground A squad-level game of modern and science-fiction battles for use with 15mm or 25mm miniatures Fast-paced rules for fluid, tactical combat. With each attack resolved by just a few die rolls, players will find that how they use their troops is as important as which troops they choose to field. The complete Army Customizer™ force-building tool. A varied, consistent, comprehensive and balanced construction system, the Customizer allows for step-by-step creation of just about any modern or science-fiction army that players can imagine. Four complete army lists, pitched against the backdrop of an engaging and original star-spanning background with strategic and political depth. Each list was constructed using the Army Customizer™ - no cutting corners or fudging point values. Professional artwork, fiction and graphic design to stimulate the imagination, all in one complete and ready-to-play package. 250 pages 37mb PDF | ![]() | |||
| $19.97 USD | Add to Cart | ||||
| MJ12: Iron Stars A game of space combat in an age of steam and steel Set in a fictional universe based loosely on the writings of H. G. Wells and other fantasists, it provides a back story and ship designs from an alternate history in which the Martian Invasion actually happened, the ether is all-pervasive, and Cavorite is a reality. But, as with Starmada and other Majestic Twelve Games products, the focus is on players' imaginations; a clear and concise ship construction system is provided so you can pit your own space dreadnoughts against the likes of the Royal Navy Ether Squadron or the German Äthermarine. 72 pages 18.9mb PDF | ![]() | |||
| $11.97 USD | Add to Cart | ||||
| MJ12: Iron Stars: The Merchant War The first supplement for Iron Stars Expands the Iron Stars game, with: A detailed history of the Merchant War of 1908-1909 between the United Kingdom and Austria-Hungary; The introduction of fast attack craft (FACs) and His Majesty’s Space Station Celestial Queen; One dozen new ship designs, including the German Äthermarine and Austro-Hungarian Sternmarine; Six new scenarios covering actions of the Merchant War; More information about Martians by the best-known chronicler of the Invasion, H. G. Wells; Additional rules for combat, including crew casualties and searchlights; New special equipment, such as machine guns and poison gas; Errata for the original Iron Stars rulebook; and rules for including freighters and Q-ships in your games. 72 pages 9.52mb PDF | ![]() | |||
| $11.97 USD | Add to Cart | ||||
| MJ12: Iron Stars: Southern Front The second supplement for Iron Stars Additional game mechanics and background material that extends our semi historical timeline through the pivotal year of 1912: An overview of world history from the close of the Merchant War through the Antarctic crisis; Nearly four dozen new ether ship designs, covering the space forces of South America, Italy, Turkey, and Spain, along with additional ships from Britain and Japan, and the introduction of the Soviet space forces; Coverage of the Falklands War between the British Empire and the A.B.C. Powers (Argentina, Brazil, and Chile), including nine new scenarios; "The Red One”, a short story by Jack London; A new space station, HMSS Diamond Rock; Rules for boarding parties and shipboard combat; New special equipment, such as star shells and heat rays; and rules for orbital bombardment of surface targets. 111 pages 41.2mb PDF | ![]() | |||
| $13.3 USD | Add to Cart | ||||
| Rattrap: Fantastic Worlds Fantastic Worlds: Pulp Action in the Far Reaches of Space is a tabletop miniatures game that simulates all the worlds-spanning action of the era of pulp magazines. Players can take on the roles of colorful heroes or unscrupulous villains. With ray guns, blasters, and phasers they can fight their way through the minions of interstellar crime or seek to control the universe. This book contains all the rules necessary to play, customize heroes and villains, and create scenarios. Plus there are three sample scenarios to help you get started. 130 pages 3.84mb PDF | ![]() | |||
| $12 USD | Add to Cart | ||||
| Two-Hour: All Things Zombie Winner of the 2005 ORIGINS AWARD for Best Miniatures Game or Expansion of the Year! ATZ provides a changing world to campaign in where each encounter is linked to the next by a seamless and easy to use Campaign System. Watch your characters grow as they advance in skill making their way through ATZ. It will take a combination of tactics and strategy to succeed. A little luck won't hurt either! ATZ is terrific for solo gamers and can be played with everyone on the same team. ATZ also works with any figures you already may have. So open the door to hours of fun, just be sure to look behind it first! A sample battle report is available here. Download Muskets and Zombies, a free supplement for ATZ here. 61 pages 2.34mb PDF | ![]() | |||
| $17 USD | Add to Cart | ||||
| Two-Hour: 5150 Customizable Sci-Fi Skirmish 5150 is an ever-expanding universe where anything is possible. With 5150 you can command a large star fleet or a single swift “free trader”. Be an interplanetary general in command of an army bent on planetary conquest or lead a small band of mercenaries just trying to make a living. 5150 also works with any figures you may already have and in any scale! Although 5150 is designed to be customizable, stats and descriptions for ten alien races are included. View a description of them here. A sample battle report is available here. 128 pages 6.4mb PDF | ![]() | |||
| $22 USD | Add to Cart | ||||
| Two-Hour: Illegal Aliens: 5150 Aliens Book 1 A supplement for 5150 This book will introduce you to eight new aliens: Cephalods, The Khang, Lycaon, The Quar, Retrovians, Smoggers, Xeog, and Zhuh-Zhuh. Illegal Aliens provides complete descriptions for each of these alien races. These include pictures and the following information: Who these aliens are; Their current history; The type of Encounters they have; Their Prime Motivator; Their small unit organization; The Attributes they possess (including new ones not previously mentioned in 5150); The weapons they use at squad level; Any available support weapons; What reinforcements are available; What type of vehicles they can utilize; Complete stats for their weapons. 51 pages 4.3mb PDF | ![]() | |||
| $14 USD | Add to Cart | ||||
| Two-Hour: Infestation: 5150 Scenario Book 1 A scenario book supplement for 5150 Infestation introduces the “tactical role-playing game” side of 5150. Players can use Infestation to “flesh out” their characters, giving them an almost life-like feel. Infestation blends the traditional RPG with fast and easy to follow combat on a personal level. Combining these two aspects allows players to enjoy the cinematic aspect of role-playing while keeping the excitement of a miniatures wargame. nfestation provides an expansion to 5150, including: Fast movement, Firing while fast moving, The H'DAN CORPORATION flash-bang grenade, New grenade throwing procedures, Explosions in confined spaces, Delayed explosions, New ranged combat chart, Specific hit locations and damage, Cover handled in a different way, Variable damage to figures, New melee system, Man Down check, Computers and hacking, New equipment, Encumbrance, Psionics with new QRS, "Half Deads", A complete scenario that introduces a new movement system, New "in encounter" encounter system, New variable time clock for encounters, Covert Operations Group with new QRS, Covert operations, Security robot - with new QRS, HAFER-2 Security Bot, Xeogs are refreshed to use in the scenario if needed - with QRS, and a new way to play solitaire or same side two new aliens with QRS. 66 pages 5.87mb PDF | ![]() | |||
| $17 USD | Add to Cart | ||||
| Two-Hour: Under a Hishen Sky: 5150 Scenario Book 2 A scenario book supplement for 5150 Under A Hishen Sky will work well using only the 5150 rules but if you also have Infestation, our first scenario book, then you can use those mechanics as well. Under A Hishen Sky introduces the players to new rules. These rules expand and in some cases can replace the original rules. Feel free to pick and choose the rules you wish to add to your 5150 gaming. Under a Hishen Sky covers: The makeup of a typical Hishen Slaver Party, A new type of Encounter called the Pursuit, The G’Narr – A ground to orbit spacecraft used by Hishen slavers, Skills--and how they work in the 5150 universe, A new Profession: Nomad, New weapons, and a new alien called the Kabasu or Rift Walker. We also revisit Q from the Infestation Scenario Book. 36 pages 3.95mb PDF | ![]() | |||
| $9 USD | Add to Cart | ||||
| Two-Hour: 5150 Paper Warriors - Set 1 5150 Paper Warriors – Complete set Full set of 194 cardstock figures. 20x Adventurers both male and female 8x big and vicious BUGS 8x large antlike BUGS 8x Flying BUGS 1x Puker BUG 1x Brain BUG 18x Graths complete with support weapons 10x Heroes and Villains both male and female 20x Hishen complete with support weapons 20x ISS troopers complete with support weapons 20x Planetary Defense Force troopers complete with support weapons 10x Razors 20x Police and Security Forces both male and female 10x Star Army in exo-armor 20x Star Army regulars complete with support weapons Sample here. 15 pages 3.36mb PDF | ![]() | |||
| $15 USD | Add to Cart | ||||
| Two-Hour: 5150 Paper Warriors - Set 2 5150 Paper Warriors – Bugs! Set of 26 cardstock figures. 8x big and vicious BUGS 8x large antlike BUGS 8x Flying BUGS 1x Puker BUG 1x Brain BUG Sample here. 4 pages 862kb PDF | ![]() | |||
| $4 USD | Add to Cart | ||||
| Two-Hour: 5150 Paper Warriors - Set 3 5150 Paper Warriors – Adventurers, Heroes, Villains, Police, and Security Forces Set of 50 cardstock figures. 20x Adventurers both male and female 10x Heroes and Villains both male and female 20x Police and Security Forces both male and female Sample here. 3 pages 992kb PDF | ![]() | |||
| $5 USD | Add to Cart | ||||
| Two-Hour: 5150 Paper Warriors - Set 4 5150 Paper Warriors – Grath, Hishen, and Razors Set of 48 cardstock figures. 18x Graths complete with support weapons 20x Hishen complete with support weapons 10x Razors Sample here. 4 pages 780kb PDF | ![]() | |||
| $4 USD | Add to Cart | ||||
| Two-Hour: 5150 Paper Warriors - Set 5 5150 Paper Warriors – ISS Troopers, Planetary Defence Force, and Star Army Set of 70 cardstock figures. 20x ISS troopers complete with support weapons 20x Planetary Defense Force troopers complete with support weapons 10X Star Army in exo-armor 20x Star Army regulars complete with support weapons Sample here. 4 pages 1.26mb PDF | ![]() | |||
| $6 USD | Add to Cart | ||||
| Two-Hour: Chain Reaction 2.0 Modern Skirmish Chain Reaction is a set of skirmish level rules aimed at gaming in the "modern" era. That is, any era where that uses modern firearms. This can span genres from the late 18th Century up until present day conflicts, and even spanning into near future/sci-fi environments, so long as the weaponry is projectile based and the maximum personal protection used is no greater than body armour (Colonial Marines from "Aliens" being a prime example of the later) The campaign system has been enlarged to include character advancement and the addition of Skills to personalize your force. Chain Reaction 2.0 can be played solo or with others and as always WITH ANY FIGURES YOU ALREADY HAVE! So pull out those favorite figures, get ready to have some fun, and ... JUST PLAY THE GAME! 62 pages 1.84mb PDF | ![]() | |||
| $14 USD | Add to Cart | ||||
























