
| Mighty Armies: Fantasy You can build a great force, then march against the armies of your opponents to prove who is the greater general. The rules behind Mighty Armies are very simple and you will find you are playing in no time. So, grab your sword, rally your standard bearers and lead your forces to victory! -The core rules -Build Your Own Army section -Missions- Great Combat Missions -Siege Rules -A Campaign System -and some great Mighty Armies history! - Designed for 15mm More info, armies, and stats at: MightyArmies.com 43 pages 3.19mb PDF | ![]() |
| $10.99 CDN | Add to Cart | |
| Mighty Armies: Ancients Mighty Armies: Ancients is a fast, easy to learn rule set that allows you to command a host of Ancient Armies. Featuring a modified version of the original Mighty Armies system, MA:A lets you march against the Armies of your opponents to prove who is the greater general. - A Build Your Own Army System. You can build armies historically or design your own army to suit your campaign. You can even decide on the troop quality. Will you field veteran troops or will you recruit common soldiers for your war! - Use your Existing Armies. Already have a 15mm army based up for another system? No problem! You can use MA:A with any basing as long as your Opponent is based the same. There are no strict rules for basing in MA:A! - Field Multiple Armies for Big Battles! Armies in MA:A are designed for 60 Pts. Convert the 60pt Armies into Divisions and field 240 pts for Big Battles! - Campaign System - Siege and Stronghold System - Army Build Examples - Designed for 15mm 30 pages 2.78mb PDF | ![]() |
| $10.99 CDN | Add to Cart | |
| Modern Havok Standalone fast-paced 15mm skirmish Modern Havok is a fast paced set of skirmish rules for modern urban warfare--based on the award winning Chain Reaction System by Two Hour War Games. Players control gangs, law enforcement or even mercenaries in a bid to control the streets. The PDF has 3 starting scenarios designed by Ed himself! Modern Havok is a standalone game and a great way to get started in the Chain Reaction system. 32 pages 1.37mb PDF | ![]() |
| $10.99 CDN | Add to Cart | |
| Six-Gun Assassins A Wild West gunfight tactical miniatures game Rebel Minis' Place & Play rules make it easy to live out your wild west adventures, grab your favorite figs, git on your horse and start raising a ruckus. Create your own scenarios with these core rules or try your hand at some of the scenarios provided. Sample pages here. 17 pages 1.75mb PDF | ![]() |
| $5.99 CDN | Add to Cart | |
| Red Ops 5 Standalone fast-paced zombie skirmish Red Ops 5 is a fast-paced modern Zombie skirmish miniature game for 15mm and 28mm scales. Powered by the award winning game engine found in all games by Two Hour Wargames, Red Ops 5 is an evolution in tactical Zombie warfare. So Lock and Load, you've got a few Zombies to kill… Note: Although it uses the Two Hour Wargames All Things Zombie engine, Red Ops 5 is NOT All Things Zombie. Red Ops 5 is a standalone game. 26 pages 3.9mb PDF | ![]() |
| $7.99 CDN | Add to Cart | |
| Lawyers Guns and Money A Supplement for the Ambush Alley ruleset The scenarios in Lawyers, Guns & Money focus on a VIP protection detail performed by the fictional Private Military Contractor (PMC), Aegis Group. Lawyers, Guns & Money contains an exclusive mini-campaign written by the Ambush Alley Team! Note: These modern scenarios are designed for use with the Ambush Alley ruleset. 10 pages 304kb PDF | ![]() |
| $5.49 CDN | Add to Cart | |
| Operation Darkstar A Supplement for the Ambush Alley ruleset This mini-campaign consists of three interlocking scenarios revolving around a Task Force Black mission that begins as a simple hostage rescue and culminates in a desperate battle to prevent the release of a biological agent in Baghdad's Green Zone. Note: These modern scenarios are designed for use with the Ambush Alley ruleset. 10 pages 1.47mb PDF | ![]() |
| $5.49 CDN | Add to Cart | |







