
| Gloire: Swashbuckling Adventure in the Age of Kings Gloire: Swashbuckling Adventure in the Age of Kings is a miniatures game based on the popular .45 Adventure pulp rules set. Gloire retains that game’s emphasis on encounters, characters, abilities, small numbers of models, get-to-the-action table sizes, and puzzles while adding rules to capture the drama and excitement of a swashbuckling movie. This book contains all the rules necessary to play, customize heroes and villains, and create scenarios. Plus there are four sample scenarios to help you get started. 100 pages 3.24mb PDF | ![]() |
| $11 USD | Add to Cart | |
| Under the Black Flag Swashbuckling Adventure on the High Seas The first supplement to the Gloire rules, and it covers swashbuckling pirate adventure in the Caribbean in the golden age of the buccaneers. The book includes rules for creating campaigns of linked games, which will allow players to advance their model's skills and abilities. Rules are also included for sailing and boarding ships, so players can swing from the rigging as they take galleons loaded with gold, or fire a broadside from a pirate sloop. Almost two dozen new character archetypes are introduced, as well as new abilities and skills. Seven scenarios round out the book-tales of treasure buried hastily on desert islands, mutinies, and divided loot gone amiss. 90 pages 3.3mb PDF | ![]() |
| $10 USD | Add to Cart | |
| Ye Mean and Mighty: A Gloire Rogues' Gallery Ye Mean and Mighty is a motley collection of noblemen and villains, coach-boys and servants, soldiers and swashbucklers, ready for use in Gloire! This PDF contains over 50 pre-generated characters and their stories, for use by players or GMs in designing their own scenarios. Use Ye Mean and Mighty to inspire you to your own acts of heroism! 47 pages 2.71mb PDF | ![]() |
| $5.5 USD | Add to Cart | |
| Fantastic Worlds Fantastic Worlds: Pulp Action in the Far Reaches of Space is a tabletop miniatures game that simulates all the worlds-spanning action of the era of pulp magazines. Players can take on the roles of colorful heroes or unscrupulous villains. With ray guns, blasters, and phasers they can fight their way through the minions of interstellar crime or seek to control the universe. This book contains all the rules necessary to play, customize heroes and villains, and create scenarios. Plus there are three sample scenarios to help you get started. 130 pages 3.84mb PDF | ![]() |
| $12 USD | Add to Cart | |
| .45 Adventure: Crimefighting Action in the Pulp Era .45 Adventure: Crimefighting Action in the Pulp Era is a tabletop miniatures game that simulates all the two-fisted action of the era of pulp magazines. Players can take on the roles of colorful heroes or unscrupulous villains. With Tommy guns, Heaters, and Gats they can fight their way through the minions of crime or seek to control the world. This book contains all the rules necessary to play, customize heroes and villains, and create scenarios. Plus there are two sample scenarios to help you get started. So put on your fedora, grab your .45, and swing into action! 76 pages 1.75mb PDF | ![]() |
| $7 USD | Add to Cart | |
| Thrilling Expeditions: Valley of the Thunder Lizard A supplement for .45 Adventure/Gloire/Fantastic Worlds Thrilling Expeditions: Valley of the Thunder Lizard allows players to play big game hunters in a lost valley populated with creatures from before the rise of man, or have their pirates going ashore on an island where Neanderthals battle Saurians, or time traveling tourists suddenly stranded in Earth’s distant past. This title will add dinosaurs not only to the .45 Adventure system, but to Gloire and Fantastic Worlds. In addition, the book will provide a Big Game Hunter archetype for each of the three game systems. This release will allow players who may enjoy more than one of our games, the chance to get one book to cover all three. There are four multi-part scenarios as well as stats for over 20 different dinosaurs and megafauna. Plus, there are rules to add new dinosaurs not covered in this book. There are also archetypes for early man and a race of dinosaur-men called Saurians. The Valley of the Thunder Lizard is the first of the Thrilling Expeditions series of supplements. These supplements will be heavy on scenarios with at least one scenario for each game system. These scenarios should provide you with plenty of ideas for your own games. 126 pages 3.3mb PDF | ![]() |
| $12 USD | Add to Cart | |
| Dragon Bones: Adventures in the Gobi Desert The time and place is Mongolia of the 1920s. Warlords and free-roaming bandits battle for control of the countryside. Your team of researchers and explorers must race against time to recover the fossils and get them out of the dangerous warzone and back to the safety of the International Zone in Shanghai. The scenarios in Dragon Bones: Adventures in the Gobi Desert are designed for 2 to 6 players. There are four chapters (scenarios), each is capable of being played in a single evening or several can be played at one session. This book also introduces nine new archetypes to .45 Adventure; including Professors, Bandits, and the Dragon Lady. There are new rules for Mounted models and eight new skills you can add to provide even more diversification for your figures. So put on your campaign hat, strap on your .45 and get ready for Dragon Bones: Adventures in the Gobi Desert! 44 pages 1mb PDF | ![]() |
| $5.5 USD | Add to Cart | |
| Amazing War Stories: Pulp Action in World War II Amazing War Stories: Pulp Action in World War II is the second supplement to the .45 Adventure rules and covers Pulp-style action set around World War II. It introduces new military archetypes to the game from the greenest GIs to the veteran Super soldiers; Rocket powered troops to Nazi Zombies. It also provides new abilities and 12 new scenarios for players to start their own two-fisted war action. And half of these scenarios are straight war-time action, heroics, and pulp excitement (without the weird stuff). But you can use the archetypes for more than just wartime scenarios as well; rocket troops rescuing a scientist, German expeditions to Tibet, and super soldiers sent to the center of the earth are all possible scenarios for which you can use the heroes and villains presented. So grab your steel pot and M-1 and get ready for some Amazing War Stories! 112 pages 2.87mb PDF | ![]() |
| $11 USD | Add to Cart | |
| Mooks, Mobs, and Men of Honor Mooks, Mobs, and Men of Honor is a PDF-only release for the .45 Adventure game. It contains over 55 pre-generated characters (pulled from all three of our current titles) with backgrounds to help players get started right away. The backgrounds are all centered around the city of New Commerce, the fictional mid-western, US city where many of the heroes and villains of .45 Adventure do battle. But don't think they can only be used there. Many of the groups have backstories that can put them anywhere in the world. And to top it off, there are previews of two new half-grade archetypes (Mook and Graduate Student) that will appear in the next book to be released The Gargoyle: Death Soldiers of the Jade Hood 43 pages 1.11mb PDF | ![]() |
| $5 USD | Add to Cart | |
| The Gargoyle: Death Soldiers of the Jade Hood The Gargoyle: Death Soldiers of the Jade Hood is the third supplement to the .45 Adventure rules and covers rules for campaigns and experience for your pulp heroes and villains. This supplement explains how to set up your campaign, what you should do in advance, and even how to use minimal scenics to create a series of games. It also provides new archetypes, new abilities, and expanded rules to allow more than just combat to occur in each game. There is also a nine-part campaign game where the outcome of each chapter effects what happens in the next one. Can the Gargoyle and his compatriots, along with the New Commerce police force, stop the Jade Hood and his mad plans to enslave the citizens of the city? You will also get background material on the city of New Commerce to help you plan your own campaign in the home city of The Gargoyle and the Jade Hood! 84 pages 2.41mb PDF | ![]() |
| $11 USD | Add to Cart | |
| Super Science Tales: Terror of the Metal Menace Super Science Tales: Terror of the Metal Menace is the fourth supplement to the .45 Adventure rules and covers rules for all kinds of pulp style super science items; from rayguns to robots, from Hover disks to Jet packs. And no pulp science tale would be complete with out the sinister Death Ray! This supplement explains how to use super science items in your game and includes new rules for inventors as well as lab assistants. There are also rules for helping you create your own new pulp super science items. This supplement also includes two multi-part scenarios. The first, Terror of the Metal Menace has The Gargoyle pitted against the inhuman Kroonbots of Professor Tobias Kroon. The second is a Weird War II scenario with a German unit trapped behind the Russian lines and trying to get back to Germany, but the Russian robots stand in their way. Only a stolen Power Suit gives them any chance of escape. 86 pages 3.18mb PDF | ![]() |
| $11 USD | Add to Cart | |











