18th C./Napoleonic Rulesets:


Le Petit Empereur
A fast play rule set for the Napoleonic period gamer

Le Petit Empereur is a fast play rule set for the Napoleonic period gamer. It is designed to get you started quickly in this fascinating period by offering a short, concise rules set, army lists that require around 125 painted figures each, expandable terrain to meet your desires and the requirements of historical re-fights, minimal equipment requirements, and a mechanism called the morale clock that drives the game to its conclusion in less than two hours. To give a flavour for the period and its many quirks LPE includes rules for infantry in square, national differences, the differing impact of artillery and cavalry, troops of varying types and capabilities, and the impact of leadership and morale on the outcome of the battle.

Le Petit Empereur offers: Complete games may be played in less than two hours. Perfect for campaign and tournament play. Inexpensive, easily painted armies (around 125 figures per army). Unique national capabilites. Simplified basing. Easy identification of troop type allows for inclusion of any historical units desired. Simple and quick rules for movement and combat. Historical matchups not required - play Russians vs. Austrians if you like... Complete orders of battle for all nationalities.


393kb PDF
$7.95 USD | Add to Cart

Drums and Shakos Large Battles
Miniatures rules for large napoleonic battles

Each player controls a division of two or three brigades.

Designed to be played in less than three hours, its mechanics force participants to make tactical choices. Drums & Shakos Large Battles rewards good management of reserves, right deployment of artillery, and historical use of cavalry.

Maneuver your battalions and regiments, react to your opponent's actions, and launch the final attack at the right moment! Victory lies only a few steps away...

  • Innovative mechanics detail the approach and contact phases of combat
  • Easy measuring system, very limited use of counters and markers, no bookkeeping
  • Clear victory conditions, based on losses and penetration into enemy territory
  • The rules allow for reactions in the opponent's turn: no player is ever truly inactive
  • Four Scenarios included
  • Appendix: playing at Corps or Army level
  • Playable in any scale, 6 to 28mm
  • Divisional army lists for major powers (Austria, France, Britain, Prussia, Russia, and Spain)
  • Simple guidelines to refight historical battles


44 pages
17.5mb PDF
$8.00 USD | Add to Cart

Song of Drums and Shakos
A fast play Napoleonic skirmish game based on the popular Song of Blades and Heroes mechanics

Muster your squad. Deploy your soldiers and fire volleys at the enemy …and when the moment of truth comes, fix bayonets and charge!

  • Three scenarios included
  • Simple and elegant system where your tactical decisions matter
  • Playable in any scale with single-based models
  • All major troop types represented: 160+ profiles (French, British, Prussian, Russian, and Austrian)
  • Easy measuring system
  • No bookkeeping
  • Point system for building up your squad
  • Play with as few as 5-20 soldiers in a standard game
  • Playable on a small table (60x60 cm for 15mm figures)
  • Simple yet subtle command system, with officers and NCOs
  • Two or more players, 30-45 minutes for a full game
  • An ideal introductory rule set for small actions in the Napoleonic Era


35 pages
5.32mb PDF
$8.00 USD | Add to Cart

More Drums and Shakos
Additional Army Lists, Scenarios, and Rules for Song of Drums and Shakos

More Drums and Shakos is a supplement for the 2009 Origins Award-winning Napoleonic skirmish game Song of Drums and Shakos. It includes new rules, special rules, weapons, four scenarios, and army lists for most nations involved in the Napoleonic wars.

Note: This book is not a standalone game. You need a copy of Song of Drums and Shakos to play.

  • Rules for extreme weather conditions, mixed nationality squads and former allies
  • Fight the War of 1812, the Tyrolean rebellion of 1809 and the bitter struggle of the French and their allies against Guerrillas in Spain!
  • New weapons such as tomahawk, javelins, pikes, and daggers
  • New special rules to better depict irregulars
  • Four scenarios, with rules for artillery fire and a generic task system for sappers and engineers
  • Army lists for 28+ Nations: from Anhalt to Wurttemberg, foreign regiments in French and allied service, Partisans, and Native Americans


34 pages
5.06mb PDF
$8.00 USD | Add to Cart

Muskets and Mohawks
Unit-based Game of the French and Indian Wars

Players take on the role of an officer commanding multiple units of men. Included in the rules are lists and options to play the Napoleonic Wars, the American Revolution, the War of 1812 as well as the Texas War of Independence. Here's more details.

It's 1754 and there's news of the impending war between France and Great Britain. But that's in Europe and between Kings and there aren’t any Kings in North America. Life for both the French and British colonists is tough enough with trying to stabilize their respective frontiers and dealing with the local Indian tribes is a delicate balancing act. No, let the Kings fight amongst themselves across the pond. It's not my fight.

Or at least it wasn't until today. Word has spread along the frontier of open conflict. The tribes are choosing sides and the militias mobilizing. Settlements are suffering brutal raids causing harsh retaliation in kind. The frontier's aflame with war! The Kings may not be here but their war is and while many sides can lose only one side will win.

In Muskets and Mohawks you can choose from two sides with a total of four factions. You can be:
  • British Regulars
  • French Regulars
  • British Allied Indians
  • French Allied Indians
Whichever you choose, you must lead one or more units of men through the war, the French and Indian War, fighting when needed because it's all about victory and glory, and in some cases, just survival!

The war drums are beating, the militias mustering, and now it's become your fight. Welcome to … Muskets and Mohawks!

62 pages
4.59mb PDF
$14.00 USD | Add to Cart

Long Rifle
The black powder period immersion game centered on the French and Indian War

An immersion game is one where the players take the role of individual characters trying to gain experience and rewards that will allow them to grow in abilities. Although immersion games share some common elements with Role-Playing Games (RPGs) there is a dramatic difference. The difference between immersion games and Role-Playing Games is that in an immersion game you have a combat system that can be used alone to recreate small skirmishes in a realistic manner. Think the Last of the Mohicans movie or the Sharpe's Rifles television series covering the Napoleonic Wars.

Your role is to gain fame and fortune while leading a small band of men through encounters and adventures. You will gain fortune by hunting and trapping wild animals and fame based on your exploits and success. During your adventures you will meet friends and confront enemies. You start out independent not taking sides in the conflict but staying that way may be a challenge. Long Rifle is compatible with Muskets and Mohawks, the unit based game of the French and Indian War. When combined think of them as the movie, Last of the Mohicans. For the large battle in the field where the Indians ambush the British you would use Muskets and Mohawks. For the smaller actions such as the ending of the movie Long Rifle is perfect. Both sets may be used for the American Revolution, the Napoleonic Wars and any other period that used black powder.

82 pages
4.31mb PDF
$14.00 USD | Add to Cart