Medieval/Renaissance Rulesets:
| Days of Knights 2nd Edition Game in the heyday of heraldry! Enjoy all the same fast play fun as the first edition, with access to many new unit and character types to facilitate late Medieval and scenario play. Units like cannon, Hussite war wagons, Swiss pike, Jinetes and horse archers have been added to expand the universe of play for the rules. Rules for fortifications have also been included. A new time line has been added to aid in army creation and customization. Fully illustrated in color -- 52 pages plus reference sheets Featuring: Fast play rules with the emphasis on fun! Rules for generating your own characters -- historical, or strictly for game play. Designed for use with 15mm figures, but may be used with 25mm figures, if desired. A plain English guide to painting miniature heraldic knights. A movement and combat system based on previous, proven Chipco game systems. 1.48mb PDF | ![]() | ||
| $11.95 USD | Add to Cart | |||
| Age of Gunpowder Game in the age of discovery and the three musketeers! Game in the age of discovery and the three musketeers! Span the world from China, Korea, and Japan to the Holy Roman Empire and the new world. The Age of Gunpowder is a fun, fast play rules set that takes about two hours to play and allows the historical gamer to fight battles in every corner of the globe. Complete army lists are included that cover all major and many minor combatants in this fascinating period. Be Cortes, Charles V, Cromwell, Moctezuma, Hideyoshi, Suleiman, or Gustavus Adolphus and stake your claim to the world! The Age of Gunpowder offers the player of historical wargames the following: Fun, fast play rules for gaming in the age of discovery, 1500 - 1700AD. Army lists for French, Holy Roman Empire, Polish, Turkish, Samurai, Ming Chinese, Aztec, Swedish, Royalist, Parliamentarian, and Conquistador armies. Rules allowing for playing: The English Civil War; The Thirty Years War; The religious wars in France and Northern Europe; The Japanese wars of unification; The Japanese invasion of Korea; The Ottoman invasion of Europe; and The European conquest of the New World. Inexpensive, easily painted armies (around 125 figures per army). 50 year rule segments that comprehend the changing roles of pike and musket infantry. A simplified, easy to learn movement system. A combat system that portrays the interaction of pike and musket during the period. Minimal equipment required to play: one six sided die (d6) per side, one ten sided die (d10) per side, a tape measure, and your armies. Simplified basing - all bases are 1.5" square. 298kb PDF | ![]() | ||
| $7.95 USD | Add to Cart | |||
| Age of Gunpowder Expanded Army Lists Army lists included are: 30 YW Catholic 1600-1650, 30 YW Protestant 1600-1650, Aztecs 1500-1550, Colonial 1500-1600, Condottieri 1500-1550, Danish 1600-1650, Dutch 1550-1650, English 1500-1550, English 1550-1600, English Parliamentarian 1600-1650, English Royalist 1600-1650, English 1650-1700, French 1500-1550, French 1550-1600, French 1600-1650, French 1650-1700, German 1550-1600, Huguenot 1550-1600, Hungarian 1500-1550, Imperial 1500-1550, Imperial 1550-1600, Incas 1500-1600, Irish 1550-1600, Irish 1650-1700, Mameluk 1500-1550, Maya 1500-1600, New World Spanish 1500-1550, Ottoman 1500-1700, Slavic 1600-1650, Spanish 1500-1550, Spanish 1550-1600, Spanish 1600-1650, Swedish 1600-1650, Swiss 1500-1550, Turkoman 1500-1550, Venetian 1550-1600. 36kb PDF | ![]() | ||
| $3.95 USD | Add to Cart | |||
| Chrysanthemum Throne Game in the days of the Age of the Country at War! Game in the days of the Age of the Country at War! The rules provide for play with all the fundamental unit types – samurai, ashigaru, matchlocks, mounted samurai, ambush parties, shinobi, and foot samurai, as well as the important characters - taisho, tsukai-ban, daimyo and champions. Experience the flavor of late-samurai warfare with rules for spectacular suicides and challenges. Campaign and tournament play are facilitated by the short play time (about 2 hours), the fate of characters, and the allowance for withdrawal. Finally, Chrysanthemum Throne includes a plain English guide to painting samurai armies. Chrysanthemum Throne features: Fast play rules with the emphasis on fun and experiencing the flavor of the period! Rules for characters that facilitate campaigns, tournaments, and re-fights. Chrysanthemum Throne is designed for use with 15mm figures, but may be used for any figure scale desired. A plain English guide to painting samurai armies. Rules for spectacular suicides and challenges. A movement and combat system based on previous, proven Chipco game systems, modified to suit the period, and with new rules for detachments. Can easily be played on the typical kitchen table (3’ x 4’). It can also be expanded to encompass battles of any size. 300kb PDF | ![]() | ||
| $7.95 USD | Add to Cart | |||
| Age of Gunpowder, Chrysanthemum Throne, and Le Petit Empereur - Package 991kb PDF | ![]() | ||
| $19.95 USD | Add to Cart | |||
| Days of Knights First Edition Game in the heyday of heraldry! Available again by popular demand! The original version of Chipco's medieval ruleset: Days of Knights! 1.29mb PDF | ![]() | ||
| $11.95 USD | Add to Cart | |||
| Escalade Skirmish Rules for the Seventeenth Century Escalade is a set of skirmish rules designed for keen Father Tilly players - and anyone else interested in seventeenth- century warfare. Escalade takes the basic mechanics used in Father Tilly and incorporates that extra layer of detail required for battles at the skirmish level. The rules feature organisation at the company level and focus on the role of officers and NCOs in low level engagements. Also included in the rules are a number of different troop types: those interesting and exotic units that are too small or rare to feature in most big battles. Players can field units of Jägers, Shützen, Sturmtruppen and Trabanten. For the experienced Father Tilly player, Escalade contains several familiar features. Rules for movement, morale, shooting and combat have the same basic mechanics but with additional detail. The sections on terrain and scenario generation are also included plus a new section detailing mortars, incendiaries and other methods of mayhem and destruction. The popular “war-tokens” section is also included, this describes how players can use their existing Father Tilly tokens and apply them to skirmish games. And because of the more uncertain nature of skirmish games, the initiative system has been modified too. Despite its similarities to Father Tilly, Escalade is a game that can be played on its own without any prior experience of other AB One games. Players of Father Tilly will already be familiar with many of its processes, however, new players will quickly find an easy to use, exciting and enjoyable system ideally suited to fighting skirmish level games in the seventeenth century. 44 pages 4.2mb PDF (A4) | ![]() | ||
| $14.00 USD | Add to Cart | |||
| Bloody Kingdom Wargame rules for the Civil War in England, Ireland, Scotland, and Wales Designed for the Civil Wars of England, Ireland, Scotland and Wales, Bloody Kingdom uses the same game mechanics as Father Tilly - although with several important differences. Players can fight battles at two different scales, either large battles with numerous regiments per side or smaller, lower-scale engagements where each unit represents a company rather than a regiment. The basing for these rules is flexible. Players can either use individually based 25/28mm figures, or blocks of figures on one base. The rules do require the removal of figures so each unit should have at least a few spare figures for casualty removal. When units suffer hits figures are only removed after each suffers four kills, this means that great handfuls of figures are not removed with each volley. But 10-20 percent casualties in a unit does represent significant damage and a significant risk to morale. The rules contain a detailed method of generating armies which includes the composition, weaponry and tactics of each unit in addition to the leadership qualities, experience and levels of training of each unit. The rules also include several sample armies that give players ready to use pointed-up forces for all of the main factions involved in the Civil War. As with the Father Tilly rules, the war-tokens are also a major feature of Bloody Kingdom, and provide an extra layer of period feel and fun--adding such diverse elements as powder explosions, drunken generals, turncoats, and court astrologers to the game. Bloody Kingdom also includes an Edgehill scenario with detailed army lists, a map, and unit cards for each of the units involved in the battle. 71 pages 30.1mb PDF (A4) | ![]() | ||
| $16.00 USD | Add to Cart | |||
| Grand Ambition Wargame rules for the wars of Janes II, Louis XIV, and William III This later period of the 17th Century saw the rise of the standing army: regular troops, funded by the state and employed all year round. This period also saw significant developments in weaponry and tactics and it is these changes that are reflected in these rules. Included in the Grand Ambition rule book are sections detailing the organization of troops and the types of formations and tactics deployed. All of the rules necessary to run the game, including Initiative, Game Sequence, and Movement, Shooting and Combat, Orders and Morale for individual units and the army as a whole, plus extensive army lists are also provided. In addition to this is the section describing the war-tokens and their use, plus a system regulating the deployment of armies and a system for generating battlefield terrain. There is also a section with information for converting the game to lower level company actions, plus a method for generating scenarios for smaller scale engagements. The rules provide a scenario which includes a map and order of battle for the game. And, finally, the war-tokens for use in Grand Ambition games. 63 pages 7.4mb PDF (A4) | ![]() | ||
| $16.00 USD | Add to Cart | |||
| Father Tilly Re-fight the battles of the Thirty Years War! Father Tilly is the first in a series of wargames rules that covers the pike and shot era and is designed to re-fight the battles of the Thirty Years War. The rules are aimed at players with 25/28mm figures to fight both small scale encounters all the way up to larger battles. The mechanics are fast and simple and allow players to quickly resolve shooting or melee with hardly a glance back to the rules. In addition to the rules system, there are a number of cards or war-tokens that players use to complement the action on the table. The skilled use of these tokens allow players to further influence the game play but they also introduce an element of risk: powder explosions, drunken generals, mutinies and looting soldiers are all additional hazards that players have to face. The advantage of using the war-tokens (other than the sheer level of fun that they introduce) is that they allow some of the more unforeseen and random events to occur without clogging up the game mechanics with added lengthy rules. Stephen's aim when writing Father Tilly was not to write a generic set of Pike and Shot rules that covers three hundred years of European warfare, but rather to concentrate specifically on the fascinating, surprisingly varied, and brutal conflict: the Thirty Years War. Introductory Special! For a limited time, the first supplement, Bohemian Revolt, is included at no additional cost! The first of several planned supplements for Father Tilly, The Bohemian Revolt covers the early stages of the war and includes army lists, generals profiles, a Battle of White Mountain scenario, and additional war-tokens specifically designed for this early period. ![]() 48 pages (total) 16.2mb PDF (A4) | ![]() | ||
| $16.00 USD | Add to Cart | |||
| The German War 1622-23 Supplement for Father Tilly The second Father Tilly supplement, covering the 1622-23 fighting in the Palatinate and featuring army lists and profiles of the generals that fought in this campaign.Included are three scenarios that feature maps and orders of battle for the battles of Wimpfen, Hochst, and Stadtlohn. In addition to the army lists, profiles, and scenarios are new war-tokens and a section on rules to cover the design and use of Battle Wagons. The German War also contains a large section describing the use of map movements. This is really a game within a game allowing players to use their war-tokens to try and out-manoeuver their opponents before the main battle, to give them a crucial advantage once the shot begins to fly! 22 pages 8.33mb PDF (A4) | ![]() | ||
| $10.00 USD | Add to Cart | |||
| The Danish War Supplement and Rules Expansion for Father Tilly The Danish War is the third supplement in the Father Tilly series. It contains army lists, profiles of generals, and a Lutter battle scenario. There is also a detailed section on military entrepreneurs--effectively a set of campaign rules--where humble mercenary captains can rise to all powerful heights. New war-tokens are included for players to add to their decks; lots more stuff for Father Tilly players to enjoy! A number of new rules for Father Tilly are included, such as rules for solo gaming and a section showing how players can take Father Tilly down to a more granular level, where players can fight company-actions rather than massed battles. This new section allows for an extra layer of detail, including new weapons, hidden movement, and skirmish skills for leaders adept in the dark arts of irregular warfare. 23 pages 5.02mb PDF (A4) | ![]() | ||
| $10.00 USD | Add to Cart | |||
| The Swedish War Supplement and Rules Expansion for Father Tilly. The arrival of the Swedish army was a major challenge to the Catholic armies--do you have the skill to use it or the strength to resist it? The Swedish War is the fourth Father Tilly supplement, containing extensive army lists for the period including the armies of Sweden, Saxony, Bavaria, and--of course--the Imperial and Catholic League armies. The Swedish army is looked at in considerable detail, with rules to use this excellent army. The changes that Wallenstein applied to the Catholic forces to cope with this new and formidable enemy are also considered. This supplement details three new scenarios: the Battles of Breitenfeld, Lutzen, and Nordlingen, along with profiles of the major commanders of the period and many new war tokens to expand play. 24 pages 5.74mb PDF (A4) | ![]() | ||
| $10.00 USD | Add to Cart | |||
| The French War Supplement and Rules Expansion for Father Tilly. The French War is the fifth Thirty Years War supplement for Father Tilly. This period sees the arrival of French armies in Germany and their struggle and eventual success against their rivals, the Spanish. Included in this supplement are extensive army lists for new arrivals and old enemies alike, as well as descriptions of how tactics and formations changed during the period and, of course, detailed profiles of the leading generals. The French War also includes two scenarios. These provide detailed orders of battle, maps, and special rules for the Battles of Wittstock and Jankow, where players can test their abilities against historical outcomes. The French War covers the last phase of the Thirty Years War, the final and most destructive period of the conflict, where religious and political ideals gave way to a gruelling war of annihilation which eventually ended with the Peace of Westphalia in 1648--more than enough scope for many bloody and hard fought Father Tilly battles... 24 pages 5.12mb PDF (A4) | ![]() | ||
| $10.00 USD | Add to Cart | |||
| War on the Eastern Frontier Father Tilly Supplement for Ottoman, Polish, and Muscovite Armies War on the Eastern Frontier is another gaming supplement in the Father Tilly series. This supplement looks at warfare on the eastern borders of Europe, from the Time of Troubles to The Deluge, and provides a detailed look at the Ottoman, Polish, and Muscovite armies. This booklet provides army lists which focus on the troop types, tactics, weaponry, and deployment of these new opponents, but also looks at the way western armies had to adapt to face these fast moving and ferocious enemies. Included in the supplement is a Battle of Kircholm scenario, plus a section that allows players to generate numerous vicious, squalid (but highly entertaining), small-scale scenarios of their own. The Eastern Frontier supplement also includes a number of new war-tokens especially designed to make these new armies an even greater challenge to play and defeat. 25 pages 5.82mb PDF (A4) | ![]() | ||
| $10.00 USD | Add to Cart | |||
| Werber-Bamberg-Lech Thirty Years War Scenario Supplement for Father Tilly This supplement, designed for the Father Tilly rules, covers the end of the conflict between King Gustavus of Sweden and his bitter opponent Count Jean Tserclaus, Baron of Tilly, commander of the Catholic forces in Germany. Three scenarios are described: the first (the skirmish at Werben) is a small encounter game that does not require huge numbers of figures and can easily be handled by two players. The next (Bamberg) is a larger affair that requires a more substantial commitment in time and figures. This game can be played with up to two or three players per side. And, finally, the last scenario covers the Battle of Lech. This is a large battle requiring around two hundred and fifty figures per side, three to four players per side plus a good five or six hours gaming. The Lech scenario is based around a river crossing under heavy enemy fire and contains special rules for boats, bridges and other details that allow such actions. Players will need a copy of The Swedish War gaming supplement for the details of Swedish generals, troops and tactics, to properly use these scenarios. The Battle on the Lech was Tilly’s final battle. Defending a river crossing to prevent the Swedish forces from crossing into Bavarian territory, the old Catholic general suffered a fatal wound while encouraging his beleaguered troops to stand fast in the face of punishing Swedish artillery fire. Will the Imperial army suffer the same fate as the historical outcome or can they deliver a major reverse to the great Swedish king? 16 pages 3.28mb PDF (A4) | ![]() | ||
| $5.00 USD | Add to Cart | |||
| Song of Arthur and Merlin Arthurian sourcebook/expansion for Song of Blades and Heroes Song of Arthur and Merlin is the third expansion for the Song of Blades and Heroes miniatures rules, bringing the world's most famous legendary king to your tabletop battles. Written by Arthurian expert Daniel Mersey, this book includes:
The Song of Blades and Heroes rulebook is required to play this game. The previous supplements, Song of Gold and Darkness and Song of Wind and Water are not required, but are recommended. 37 pages 6.51mb PDF | ![]() | ||
| $8.00 USD | Add to Cart | |||
| Gloire: Swashbuckling Adventure in the Age of Kings Gloire: Swashbuckling Adventure in the Age of Kings is a miniatures game based on the popular .45 Adventure pulp rules set. Gloire retains that game’s emphasis on encounters, characters, abilities, small numbers of models, get-to-the-action table sizes, and puzzles while adding rules to capture the drama and excitement of a swashbuckling movie. This book contains all the rules necessary to play, customize heroes and villains, and create scenarios. Plus there are four sample scenarios to help you get started. 100 pages 3.24mb PDF | ![]() | ||
| $11.00 USD | Add to Cart | |||
| Under the Black Flag Swashbuckling Adventure on the High Seas The first supplement to the Gloire rules, and it covers swashbuckling pirate adventure in the Caribbean in the golden age of the buccaneers. The book includes rules for creating campaigns of linked games, which will allow players to advance their model's skills and abilities. Rules are also included for sailing and boarding ships, so players can swing from the rigging as they take galleons loaded with gold, or fire a broadside from a pirate sloop. Almost two dozen new character archetypes are introduced, as well as new abilities and skills. Seven scenarios round out the book-tales of treasure buried hastily on desert islands, mutinies, and divided loot gone amiss. 90 pages 3.3mb PDF | ![]() | ||
| $10.00 USD | Add to Cart | |||
| Ye Mean and Mighty: A Gloire Rogues' Gallery Ye Mean and Mighty is a motley collection of noblemen and villains, coach-boys and servants, soldiers and swashbucklers, ready for use in Gloire! This PDF contains over 50 pre-generated characters and their stories, for use by players or GMs in designing their own scenarios. Use Ye Mean and Mighty to inspire you to your own acts of heroism! 47 pages 2.71mb PDF | ![]() | ||
| $5.50 USD | Add to Cart | |||
| Montjoie! The Game of Medieval Man-to-Man Combat Deadly crossbow bolts and arrows zip back and forth. You rush the enemy and there is the press of bodies in combat, sharp deadly steel, the cries of the wounded. Victory is close, but all men fear death. Just a little more effort and the day may be yours... You cry out "Montjoie! Montjoie! St. Denis!" Will your brave French men rise to the call? Roll the dice and find out... "Montjoie!" is a set of rules for recreating battles and campaigns from the medieval world, both real and imagined. As such, it is a real departure from what you may be used to. It doesn't have a rigid, traditional turn sequence where players alternate moving and firing with perhaps a melee or two at the end. It is much more fluid than that with both players moving figures, firing, and fighting as a result of various reaction tests. Forget perfect plans for few prearranged plans will survive past first contact! Opportunities arise as fortune smiles on one side then the other. The victory will go to the player who learns to exploit these situations. "Montjoie!" is terrific for head to head, solo, and even "same side" gaming where everyone is on the plays on the same side. Montjoie! also works with any figures you already may have. That's right; paper, plastic or metal, and in any scale. They all work! So sit back, give the game a quick read and prepare for hours of fun with this simple yet challenging game... 48 pages 1.86mb PDF | ![]() | ||
| $14.00 USD | Add to Cart | |||





















