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Mutants and Death Ray Guns
A fast-paced, skirmish level, post-holocaust, science fantasy miniature system

Based on the popular Song of Blades and Heroes mechanics, the rules are simple and, above all, FUN.

After 200 years of war with nuclear and biochemical weapons, new races compete for supremacy over a scorched Earth. Pit your band of after-the-bomb desperadoes, mutant humanoids, sentient plants, robots, androids, hyper-evolved animals and zombie-like Wretched against the dangers of a wasted world. Face irradiated terrain, contagious diseases, aggressive life forms and malfunctioning equipment. Collect artifacts, find food, fight over scarce pools of uncontaminated water, and save your resources, because in the harsh post-apocalypse world every energy cell, every ration and every drop of water means the difference between life and death.

Have you got what it takes to survive?

Designed for fast-play, you can finish a battle in 30-45 minutes; play a mini-campaign in one evening!

Play with any single-based miniature, in any scale.
Inexpensive and Convenient: play with as little as four miniatures per player. The game requires little space -- a 2'x2' table is enough!
Uses three sticks for easy measurement of movement and ranges!
Play Humans, Androids, Mutants, Robots, Mutated Plants, Mutated Animals, and the disease-ridden Wretched!
40 pre-generated characters to start playing immediately and six scenarios included.
Complete rules for physical and mental mutations along with rules for power armor, high-tech weapons, and psionic powers!
Campaign Rules: your characters become better fighters, gain new mutations and equipment after every battle.
Also includes a list of manufacturers of suitable miniatures.
Note: this is a complete, stand alone product; purchase of Song of Blades and Heroes is not necessary.

40 pages
3.69mb PDF
$8 USD | Add to Cart

Song of Blades and Heroes
Fast-play, skirmish fantasy miniature system for 2+ players.

Revolutionary d6 based rules that you can learn in just one game; no counting inches or centimeters. No book-keeping. A game lasts 30-45 minutes. Only 5-10 models needed; play with any single-based miniature, in any scale; playable on hexgrids or tabletops. Stats for 180+ creatures included, and you can create your own. Mechanics work well in solo play; Campaign rules let your warband grow more powerful after every battle. Six basic scenarios included.

Nominee for Best Miniature Rules at Origins 2008.

Easy: simple and easy-to-understand rules that you learn in just one game
Easy Measuring: no counting inches or centimeters; SBH uses three measuring sticks to measure all distances and ranges
Fast: a game lasts 30-45 minutes; play a mini-campaign in a single evening
Inexpensive: 5-10 models per player are needed
Convenient: the game needs little space - a 60x60cm play area is enough
Multi-scale: play with any individually-based fantasy miniature, in any scale
Hex-Friendly: play on hexgrids if you prefer
Standard Dice: SBH uses standard six-sided dice only
Ready-to-Play: stats for 180+ monsters and heroes are included, and you can create your own!
No Book-keeping: SBH is an action-point system that requires no book-keeping and always keeps players on their toes
High Solo Playability: the SBH mechanics work well in solo play
Campaign: with campaign rules, your warband grows more powerful after every battle
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34 pages
4.15mb PDF
$4 USD | Add to Cart

Song of Gold and Darkness
Expansion for Song of Blades and Heroes

Treasure and danger await in the depths of the Earth. Will you dare enter the Dungeon? Song of Gold and Darkness is the first expansion for the Song of Blades and Heroes fantasy skirmish rules. It includes complete rules for dungeon adventuring such as: Rules clarifications and expansions; 11 new Terrain types; 18 new Special rules for your models; four new warband advances; Necromancers, Sorcerers and Summoners; rules for treasure, climbing, bashing down doors, lock picking, traps, light and darkness, movement and combat; potions, magic clothes, magic weapons and jewelry; four dungeon scenarios; guidelines for solo dungeons; rosters for 156 new monsters and warriors, including Dark Dwarves, Dark Elves, Hobgoblins, Snakemen, Giants, Angels, Demons, Were Creatures, and classic dungeon dwellers such as Brain Devourers, Eye Monsters and Gargoyles.



36 pages
7.27mb PDF
$8 USD | Add to Cart

Familiars
The RPG of Magical Pets

Take a walk on the wild side! In a world where magic is a crime punishable with death, magic-users entrust their pets with their secrets --and their own lives. Play a cat who walks through walls, a toad who can turn invisible, a raven who can call rain… Familiars is a simple, fast roleplaying game that lets you play a magical animal working for a powerful wizard. Choose from: 14 playable character types (cats, bats, dogs, magpies, ravens, doves, mice, shrews, lizards, homunculi, owls, rabbits, snakes and toads); Select from: 40 magic powers.

This book also contains a beginning adventure that can be used as the springboard of your first Familiars campaign.

32 pages
7.89mb PDF
$5 USD | Add to Cart