Fantasy Rulesets:
| ShadowSea Deluxe Edition The deluxe edition of the ShadowSea rulebook is in full color, with new artwork and new sections, including an example battle with maps showing how movement and combat is resolved, and a step-by-step painting guide for the Leviathan miniature. ShadowSea is a game of fast-paced miniatures combat using 28mm scale figures, powered by the renowned Song of Blades ruleset from Ganesha Games. The ShadowSea deluxe edition is packed with 121 pages of action and adventure in a lost underground realm. Six unique forces search for ancient artifacts and golden treasures through crumbling ruins, trap-filled catacombs and underwater citadels. ShadowSea has many features that make it a flexible gaming system that is perfect for beginners but deep enough for experienced gamers.
123 pages 29.2mb PDF | ![]() | ||
| $19.99 USD | Add to Cart | |||
| ShadowSea - The Stygian Depths The Stygian Depths is a supplement for ShadowSea The Stygian Depths is a supplement for the 28mm scale miniatures game ShadowSea, taking warbands deep underground to battle in predator-infested caverns and ancient dungeons of serpent-men and their demonic allies. The game utilizes full-color map tiles, included in the rulebook, to map out the twists and turns of the catacombs. The Stygian Depths is a full-color PDF of dungeon exploration, requiring the ShadowSea main rulebook.
95 pages 24.2mb PDF | ![]() | ||
| $9.99 USD | Add to Cart | |||
| ShadowSea - Campaign Chronicles Campaign Chronicles is designed for ShadowSea but can be also be used for any fantasy miniatures game or RPG. The Campaign Chronicles are a compilation of the expedition logs of Pilny the Aged, complete with maps for the different battle scenarios, tips on how to run the battles and victory conditions. The PDF is full color, with new artwork throughout.
36 pages 9.77mb PDF | ![]() | ||
| $4.99 USD | Add to Cart | |||
| ShadowSea Deluxe Edition Bundle Package bundle at a discounted price! A bundle of:
63.2mb PDF | ![]() | ||
| $29.99 USD | Add to Cart | |||
| ShadowSea (Original Edition) Weeks had passed since the sight of land caught our eyes, drifting amongst the creatures, slimy and clamoring, while not a drop of water could pass our lips. The ship creaked and groaned, gasping out its life along with its crew, but sights of wondrous mountains of floating ice, glittering a deep blue, snapped them from their slumber. Hoarfrost encrusted our riggings as we navigated through treacherous walls of crystal, until finally spotting an incongruous formation of clouds. Fog it appeared to be, but it was steam, causing a delirious warming of the air. Some sort of volcanic activity, of course, or so I imagined. But it was uncharted land hidden behind those clouds we discovered, frozen and purest white, and with a damnable mass of steam roiling out of a canyon a few miles inland. And what a discovery! No man had lain eyes upon the wonders we saw down in that canyon. Deep it penetrated into the Earth and under the ice... We found an ocean, fantastic in breadth, and massive forests of foul trees in the underworld, lit by glowing eddies of light and energy. May God have mercy on our souls though, for we found savage civilization and creatures unspeakable in that land, and gold, gold for the taking! Log entry - Captain Francis Brewer, 1676 ShadowSea is a tactical miniatures game set in a sunless world, lost to history until seekers of fortune ventured into the nighted depths to confront the rulers of the ancient seas and guardians of forgotten relics. Game sessions can be simple and quick, taking less than an hour, or can be linked to grand campaigns, where warbands quest for lost artifacts across a sunless land with underwater citadels, forests of towering fungal trees, and ruined cities infested with hungry creatures. The rules in this document are interspersed with accounts of many of the previous fortune seekers who had come into this land and can be used for ideas when creating adventure scenarios. The game rules for ShadowSea are based upon the Song of Blades and Heroes (SOBH) ruleset by Ganesha Games, and are designed for fast and furious play with plenty of heroic action, channeling of arcane magic, and adventures in a lost underground world, resolved with a few rolls of 6-sided dice.Six unique forces search for ancient artifacts and golden treasures through crumbling ruins, trap-filled catacombs and underwater citadels. ShadowSea has many features that make it a flexible gaming system that is perfect for beginners but deep enough for experienced gamers.
106 pages 21.7mb PDF | ![]() | ||
| $14.99 USD | Add to Cart | |||
| Fantasy Rules! 3rd Edition Game in the worlds of fantasy and mythology! Chipco's Fantasy Rules! lets you game in the worlds of fantasy and mythology with rules that are easy, flexible, innovative, fast, and fun. Fantasy Rules! may be played with any figures currently in your collection and playing time is around one hour for typical armies. Armies are generally made up of 30 to 50 figures. Characters are included in the system, but are not so powerful as to overly influence and unbalance the outcome of the game. FR!3 may be played with any figures you have and is very well suited for use with figures mounted on slotted bases. FR!3 is designed for use with 15mm or 25mm armies. FR!3 is tied to no figure manufacturer. The movement system is based on previous, proven Chipco game systems. There are over 60 army lists included, featuring both mythical historical and pure fantasy - from legendary Ancient Egypt, Greece, and Rome to new lists for Napoleonic, American Civil War, Buffalo Soldiers, Native Americans, Faerie, Automaton, Arabian Nights, and Victorian armies. From Gnomes, Elves, and Orcs to Hive Queens and Arch Angels or Demon Lords. FR!3 streamlines the 2nd edition magic system, adds new units and abilities, and makes characters more flexible while keeping the core system. Battles are not limited to open ground. FR!3 includes rules for flying, swimming, and burrowing troops FR!3 adds a whole new dimension with rules for cities, walls, and ships. The rules take advantage of the book-marking capability of Adobe Acrobat and are indexed. FR!3 can easily be played on the typical kitchen table (3' x 4'). It can be expanded to battles of any size, and used to resolve large battles in RPGs. Sample excerpts here. Approximately 150 pages, with reference tables, etc. 3.2mb PDF | ![]() | ||
| $19.95 USD | Add to Cart | |||
| Fantasy Rules! Tournament and Campaign Edition Ideal for campaign, convention, or tournament events! Chipco's Fantasy Rules! put you in the worlds of fantasy and mythology with rules that are easy, flexible, innovative, fast, and fun. Fantasy Rules! TCE (Tournament and Campaign Edition) is a standalone release that adapts the popular FR! ruleset for faster and simpler play, ideal for campaign, convention, or tournament events! Features include:
37 pages 2.37mb PDF | ![]() | ||
| $11.95 USD | Add to Cart | |||
| Chipco Chess Adds wargame-style combat rules to chess Chipco Chess is played using a standard board with either chess pieces or wargame bases. Variants are included that tailor the game to certain periods: Ancient/Fantasy; Crusades/Medieval; Samurai; and American Civil War. 127kb PDF | ![]() | ||
| $2.95 USD | Add to Cart | |||
| Chaos in Cairo Pulp Skirmish Battles in 1920s Egypt Chaos in Cairo, the sequel to Chaos in Carpathia, is a set of fast-play rules based on the Goalsystem engine designed for skirmish-level miniatures gaming. The game pits two-fisted pulp adventurers against menacing supernatural creatures and their minions, set against the backdrop of 1920s Egypt. The book contains four new warbands (Mummies, Archaeologists, Cultists, and The Sons of Ra), six new scenarios, rules for vehicles and mounted models, as well as new weapons, traits, and combat maneuvers. Chaos in Cairo is a complete, stand-alone game but is compatible with Chaos in Carpathia, letting you mix and match warbands, weapons, and scenarios from both books. 100 pages 8.33mb PDF | ![]() | ||
| $10.95 USD | Add to Cart | |||
| Chaos in Carpathia Gothic Horror miniature battles ...featuring struggles between men and monsters in the style of the films and fiction of old. Chaos In Carpathia is a skirmish miniature game designed for 28mm miniatures. These rules have been written with the 28mm Blue Moon Manufacturing miniatures in mind, but they can be used with any Victorian-era figures, and easily adapted to other genres. 88 pages 4.28mb PDF | ![]() | ||
| $10.95 USD | Add to Cart | |||
| GoalSystem Fantasy Fantasy Skirmish Goalsystem Fantasy (GSF) is a complete fantasy skirmish system designed for 28mm miniatures play. It features the basics of combat, movement, and character creation. The game also includes rules for magic and scenarios. GSF is powered by the Goalsystem, the same rules that run SuperSystem and Chaos In Cairo. If you have never tried a Goalsystem game, this is a great way to do it. All you need are 3-5 figures per side, and a handful of six-sided dice. 16 pages inc. color cover 6.3mb PDF | ![]() | ||
| $2.95 USD | Add to Cart | |||
| Pride of Lions Mass Combat Miniatures Rules These rules are designed by John McBride and produced with Splintered Light Miniatures. Although distributed by Ganesha Games, they ARE NOT BASED on the Ganesha Games system used in other games like Song of Blades and Heroes. The dice used and the mechanics are completely different. The basing system in PoL is compatible with the one Ganesha will be using for Song of Armies and Hordes. You can easily play both game systems with the same units (although army composition will vary). These rules provide a fast and fun game of fantasy mass combat. In PRIDE OF LIONS each player becomes the commanding general of the army or warlord of the horde. Magic, and the courage and skills of individual heroes, can affect the game, but the outcome of the battle will depend mainly on the clash of large units of common fighters operating under the general's orders. Maintaining a coherent battle line, (or, better, TWO battle lines, as reserves are very useful) is not obligatory but is amply rewarded by the rules. There is a degree of abstraction in the rules, particularly as regards formations and units moving through one another. These rules compromise with realism in favor of speed and ease of play. Players will have plenty of things to worry about without bothering themselves with the sort of details that the unit commanders, or their sergeants, should be handling. Each turn begins with players issuing orders to eligible units by laying inverted movement chits behind each unit. After a magic phase, which can result in a unit's orders being changed involuntarily or randomly, all orders are revealed and movement is conducted simultaneously by all sides but in a strict sequence, with the most aggressive movement coming first (charges) and skirmishers going last. Both melee combat and missile fire are conducted through opposed die rolls, using dice of various sizes from D4s to D24s, with the difference between the die rolls determining the outcome. Terrain, magic, special weapons and tactics, leadership and heroism by characters all affect the game either through the movement chits or the die rolls. What's Inside? Basic Rules suitable for non-fantasy games (no magic):
85 pages 11.6mb PDF | ![]() | ||
| $11.99 USD | Add to Cart | |||
| Fear and Faith Nightmares become real and the dead walk the Earth! All the monsters from man's worst nightmares come alive in this set of fast-playing horror miniature rules which is based on the popular, Origins-nominated Song of Blades and Heroes mechanics. Fight zombies, vampires, mad slashers, ghosts, werewolves, witches and other bloodcurdling monstrosities straight out of the folklore books and horror movies. Hunt for them - before they hunt YOU! Fear and Faith includes:
48 pages 4.03mb PDF | ![]() | ||
| $8.00 USD | Add to Cart | |||
| Fear and Faith with Donation Same PDF as below, but when you purchase this version, Ganesha Games will donate one dollar to the cancer wing of the Santa Maria Hospital in Terni, Italy. The donations will be used towards the purchase of an air conditioning unit and other renovation work. Thanks very much. | ![]() | ||
| $9.00 USD | Add to Cart | |||
| Kooky Teenage Monster Hunters A supplement to Fear and Faith Have you ever watched one of those shows? You know the ones… a group of uncommonly attractive, angst-ridden teenagers (all with unlikely “relationship problems”). They juggle going to college with fighting a town full of hellish monsters, while still managing to get their assignments done… Kooky Teenage Monster Hunters is a lighter take on the horror genre. In this supplement for Fear and Faith, the good guys are on a much better footing. The forces of evil need to fear those among their prey who are willing to risk all to face them in the dark of the night… especially if they fight monsters with a sword in one hand and a pizza slice in the other! Kooky Teenage Monster Hunters features new rules, abilities and weapons, including:
This supplement also contains:
32 pages 5.3mb PDF | ![]() | ||
| $8.00 USD | Add to Cart | |||
| Songs of our Ancestors A Flying Lead/Song of Blades variant produced by Zombiesmith Miniatures To Battle! To Glory! To Song! The trumpet is sounding “To Arms! To Arms!” And heartfelt the anthem prolong! Oh, gather the Catrawd and let them go forth! To Battle! To Glory! To Song! The Long War has entered a new phase. Decisive battles are now won by a handful of rhyflers fighting for freedom, king, or home. Based on Flying Lead and Song of Blades and Heroes, this book provides rules for fighting smaller skirmish actions between the might of Alykinder’s Crusade, the strength of the Coftyran Crymuster, and the elusive Partisans of Elghmore. With only five to fifteen rhyflers per side, commanders can lead several smaller conflicts within a shorter amount of time. Individual rhyflers live or die by their choices as Yawdryls and is-Caertens keep the group moving toward their objective. With the support of Cavalry and heavy weapon teams, a bold Caerten may lead his charges to victory whether they fight for their freedom, their king, or their home. Gather your rhyflers, fight for your cause, and join your squad in singing the Songs of Our Ancestors! 110 pages 5.19mb PDF | ![]() | ||
| $11.99 USD | Add to Cart | |||
| Song of Blades and Heroes Fast-play, skirmish fantasy miniature system for 2+ players. Revolutionary d6 based rules that you can learn in just one game; no counting inches or centimeters. No book-keeping. A game lasts 30-45 minutes. Only 5-10 models needed; play with any single-based miniature, in any scale; playable on hexgrids or tabletops. Stats for 180+ creatures included, and you can create your own. Mechanics work well in solo play; Campaign rules let your warband grow more powerful after every battle. Six basic scenarios included. Nominee for Best Miniature Rules at Origins 2008. Easy: simple and easy-to-understand rules that you learn in just one game Easy Measuring: no counting inches or centimeters; SBH uses three measuring sticks to measure all distances and ranges Fast: a game lasts 30-45 minutes; play a mini-campaign in a single evening Inexpensive: 5-10 models per player are needed Convenient: the game needs little space - a 60x60cm play area is enough Multi-scale: play with any individually-based fantasy miniature, in any scale Hex-Friendly: play on hexgrids if you prefer Standard Dice: SBH uses standard six-sided dice only Ready-to-Play: stats for 180+ monsters and heroes are included, and you can create your own! No Book-keeping: SBH is an action-point system that requires no book-keeping and always keeps players on their toes High Solo Playability: the SBH mechanics work well in solo play Campaign: with campaign rules, your warband grows more powerful after every battle Download Free Preview 34 pages 4.15mb PDF | ![]() | ||
| $4.00 USD | Add to Cart | |||
| Song of Gold and Darkness Expansion for Song of Blades and Heroes Treasure and danger await in the depths of the Earth. Will you dare enter the Dungeon? Song of Gold and Darkness is the first expansion for the Song of Blades and Heroes fantasy skirmish rules. It includes complete rules for dungeon adventuring such as: Rules clarifications and expansions; 11 new Terrain types; 18 new Special rules for your models; four new warband advances; Necromancers, Sorcerers and Summoners; rules for treasure, climbing, bashing down doors, lock picking, traps, light and darkness, movement and combat; potions, magic clothes, magic weapons and jewelry; four dungeon scenarios; guidelines for solo dungeons; rosters for 156 new monsters and warriors, including Dark Dwarves, Dark Elves, Hobgoblins, Snakemen, Giants, Angels, Demons, Were Creatures, and classic dungeon dwellers such as Brain Devourers, Eye Monsters and Gargoyles. 36 pages 7.27mb PDF | ![]() | ||
| $8.00 USD | Add to Cart | |||
| Song of Wind and Water Song of Wind and Water, the second supplement for the Song of Blades and Heroes fantasy miniature rules, brings the forces of Nature to your tabletop. With simple weather rules, new terrain types and special abilities, your battles will nevel look the same again. New Terrain: bogs, swamps, quicksand, desert, lakes, rivers, ruins, witch woods, thick vegetation, snow, bladegrass, sleepflowers, stickyweeds, suspended bridges and teleport fields. 6 Precursor Artifacts, 19 new abilities, 2 scenarios, shieldwall and rally rules, FAQ, 98 new profiles including Nymphs, Frogfolk, Apemen, Plant-Men, Desert Nomads, Dinosaurs, Orcs and Goblins,Manticores, Pegasi, Hydras, Sasquatch, Yeti, Griffins, Catoblepas, Cyclopses and Hippogryphs. 32 pages 4.17mb PDF | ![]() | ||
| $8.00 USD | Add to Cart | |||
| Song of Deeds and Glory Song of Deeds and Glory is an expansion for the popular Song of Blades and Heroes miniatures rules. Song of Deeds and Glory features all the rules and guidelines needed to run extended campaigns, taking warriors from green recruits to grizzled veterans. Now players can send their warbands on the path to conquest and carve out their own territories! This expansion includes rules to cover:
40 pages 8.9mb PDF | ![]() | ||
| $8.00 USD | Add to Cart | |||
| Song of the Splintered Lands A standalone set of miniature rules based on, and fully compatible with, the Origins-nominated Song of Blades and Heroes fantasy miniature rules. The book includes:
Kid friendly, this is a great game system for parent/child gaming. 44 pages 4.93mb PDF | ![]() | ||
| $8.00 USD | Add to Cart | |||
| Familiars The RPG of Magical Pets Take a walk on the wild side! In a world where magic is a crime punishable with death, magic-users entrust their pets with their secrets --and their own lives. Play a cat who walks through walls, a toad who can turn invisible, a raven who can call rain… Familiars is a simple, fast roleplaying game that lets you play a magical animal working for a powerful wizard. Choose from: 14 playable character types (cats, bats, dogs, magpies, ravens, doves, mice, shrews, lizards, homunculi, owls, rabbits, snakes and toads); Select from: 40 magic powers. This book also contains a beginning adventure that can be used as the springboard of your first Familiars campaign. 32 pages 7.89mb PDF | ![]() | ||
| $5.00 USD | Add to Cart | |||
| ARES Expanded Rulebook A complete skirmish-level fantasy wargame system This flexible rulebook allows you to use any miniatures in your collection. Sample army lists are included, along with guidelines for designing your own. Also included is a fully-customizable magic system. The ARES Expanded rulebook contains the full text of the ARES 2nd Edition rules and the ARES Bestiary. 130 pages 10mb PDF | ![]() | ||
| $13.30 USD | Add to Cart | |||
| For the Masses A comprehensive fantasy mass-combat wargame system Designed for use with 15mm miniatures, although any line of miniatures from 6mm up can be used for play. But it is also much more: The flexibility of the system allows players to use any fantasy setting and armies to play out famous fantastic scenarios and ancient epic battles. Several sample army lists are included in the book but the real strength of For the Masses is the custom unit creation system. 66 pages 2.25mb PDF | ![]() | ||
| $11.97 USD | Add to Cart | |||
| Warrior Heroes Warrior Heroes is a hybrid, not a miniatures wargame or a role-playing game (RPG), but both. Warrior Heroes combines the best of wargaming miniatures with the personal touch of role-playing. The combat system is best described as intense yet simple in mechanics. Combat takes center stage, as when you enter combat there is no guarantee that you'll survive. That's what makes it intense. Added to this is a simple-to-use campaign and battle-generator system that can give you the who, what, and why of your adventures. Within minutes the mechanics can generate a complete adventure, down to the motivation and actions of the enemy forces. All without a game master, because in Warrior Heroes everyone plays, not just watches. The game also works on two other levels. The first is the personal level, where each player creates and controls a character. He recruits a group and leads it on adventures, gaining experience and abilities as he advances in reputation. The other level allows for fighting battles with large armies. Using the Big Battle rules, you can easily push large numbers of figures about the board in a reasonable time and to a conclusion, then tie the results to your personal characters. In short, Warrior Heroes can be anything you want it to be, from a role-playing game to a big battle game and anything in between. 112 pages 4.25mb PDF | ![]() | ||
| $22.00 USD | Add to Cart | |||























