Fantasy Rulesets:


ShadowSea Deluxe Edition


The deluxe edition of the ShadowSea rulebook is in full color, with new artwork and new sections, including an example battle with maps showing how movement and combat is resolved, and a step-by-step painting guide for the Leviathan miniature.

ShadowSea is a game of fast-paced miniatures combat using 28mm scale figures, powered by the renowned Song of Blades ruleset from Ganesha Games. The ShadowSea deluxe edition is packed with 121 pages of action and adventure in a lost underground realm. Six unique forces search for ancient artifacts and golden treasures through crumbling ruins, trap-filled catacombs and underwater citadels.

ShadowSea has many features that make it a flexible gaming system that is perfect for beginners but deep enough for experienced gamers.
  • SIMPLE RULES that can be learned in one game, using 6-sided dice for rolls for combat, physical activities, spellcasting, using ancient technology or any other action during the game.
  • FAST GAMES, lasting 30-45 minutes, with game models on each side alternating their turns of activation so that all players can stay in the flow of the game.
  • SMALL WARBANDS of 6-12 models, so that anyone can have a warband destined for glory without spending a fortune.
  • EASY MOVEMENT rules based on three measurement sticks.
  • TABLETOP PLAY allows players to build a map on any 1 meter-square surface without the need for a grid. Just add scenery and start the game.
  • NO BOOKKEEPING! The models in a warband are represented by a basic block of two statistics and a few special abilities.
  • CAMPAIGN PROGRESSION allows a warband to increase in power as it wins battles along an epic campaign across environments spanning fungal forests, ruined cities, underground temples, and shadowy underwater citadels.
  • MAGIC AND TECHNOLOGY interweave in the Underlands. Warbands may battle using arcane magical spells or ancient technological weapons in the mysterious underground realm.
  • ACTION BASED GAMEPLAY means that models have many choices of actions besides simply whacking each other across the skull. Leap chasms, climb pillars, break through walls, set explosives or try something unexpected.
  • SIX COMPLETE FORCES battle in their quest for ancient artifacts. Over 300 heroes, fiends, wild creatures, ethereal demons, ancient mechanical constructs and stygian monsters.


123 pages
29.2mb PDF
$19.99 USD | Add to Cart

ShadowSea - The Stygian Depths
The Stygian Depths is a supplement for ShadowSea

The Stygian Depths is a supplement for the 28mm scale miniatures game ShadowSea, taking warbands deep underground to battle in predator-infested caverns and ancient dungeons of serpent-men and their demonic allies. The game utilizes full-color map tiles, included in the rulebook, to map out the twists and turns of the catacombs.

The Stygian Depths is a full-color PDF of dungeon exploration, requiring the ShadowSea main rulebook.

  • NEW CREATURES: Many new creatures are presented, living deep in the Stygian Depths, ready to consume the unwary adventurer.
  • PLAY TOGETHER OR SOLO: Players take their warbands into the dungeons and compete against the Game Master, who controls the layout of the map tiles and the actions of all of the stygian enemies. The game can also be played solo or warband vs. warband, randomly building the map and generating encounters.
  • WARBAND PROGRESSION: Warbands increase in power as they recover treasure and magic artifacts from the darkness. Upgrade individual models or the entire warband for the next adventure or for a campaign in ShadowSea.
  • FULL COLOR MAP TILES INCLUDED: A full set of cavern and dungeon tiles are included in the book so that players can simply print them out on paper or cardstock and get to gaming. There are 20 different cavern tiles with small rooms and corridors and one big lair tile. Dungeon tiles include 16 different corridors and rooms, and a large tile for lairs and bigger chambers.
  • NEW MAGIC SPELLS: Elder magic spells can be cast from dusty tomes to imprison souls, make mirror images during combat, or turn enemies to wisps of dust. Alchemists create elixirs and tonics to help a model's abilities or cause debilitating trauma. Dreamwalkers can predict the plans of the enemy and interrupt their actions, and can shift reality to make their warband fade from view.
  • TREASURE! The Stygian Depths hold many secrets, and adventurers can discover new elder magical items to add to their arsenal of ether technology. Find many types of magical books, wands, staves, rings and weapons that can help send enemies back to the pits from whence they spawned.
  • NEW RECRUITS: Each of the six main forces of ShadowSea get new recruits with specialized skills to help battle in the darkness. New list of demons to torment adventuring warbands, or to be summoned by those learning the secrets of elder magic.
  • FLEXIBLE DESIGN: The rules can be modified to use in other games based on the Song of Blades and Heroes ruleset. Play with whatever 28mm scale miniatures are on hand or with official Dragonblood miniatures from Cavalcade Wargames.


95 pages
24.2mb PDF
$9.99 USD | Add to Cart

ShadowSea - Campaign Chronicles
Campaign Chronicles is designed for ShadowSea but can be also be used for any fantasy miniatures game or RPG.

The Campaign Chronicles are a compilation of the expedition logs of Pilny the Aged, complete with maps for the different battle scenarios, tips on how to run the battles and victory conditions. The PDF is full color, with new artwork throughout.

  • FULL CAMPAIGN of nine complete battle scenarios, written in story form, with maps and victory conditions.
  • DIVERSE ENVIRONMENTS where warbands battle through fungal forests, stinking marshlands, ruined cities and lost underwater citadels. Warbands can gain experience and power as they fight through each scenario.
  • LAVISHLY ILLUSTRATED in color, with full front and back cover art for those that want to print the book. Artwork includes painted miniatures produced by Cavalcade Wargames under their Dragonblood line.
  • OPEN DESIGN that is meant for use with ShadowSea but can be also be used for any miniatures game or RPG.


36 pages
9.77mb PDF
$4.99 USD | Add to Cart

ShadowSea Deluxe Edition Bundle
Package bundle at a discounted price!

A bundle of:
  • The deluxe edition of the ShadowSea rulebook
  • ShadowSea - Stygian Depths
  • ShadowSea - Campaign Chronicles





63.2mb PDF
$29.99 USD | Add to Cart

ShadowSea (Original Edition)


Weeks had passed since the sight of land caught our eyes, drifting amongst the creatures, slimy and clamoring, while not a drop of water could pass our lips. The ship creaked and groaned, gasping out its life along with its crew, but sights of wondrous mountains of floating ice, glittering a deep blue, snapped them from their slumber. Hoarfrost encrusted our riggings as we navigated through treacherous walls of crystal, until finally spotting an incongruous formation of clouds. Fog it appeared to be, but it was steam, causing a delirious warming of the air. Some sort of volcanic activity, of course, or so I imagined. But it was uncharted land hidden behind those clouds we discovered, frozen and purest white, and with a damnable mass of steam roiling out of a canyon a few miles inland. And what a discovery! No man had lain eyes upon the wonders we saw down in that canyon. Deep it penetrated into the Earth and under the ice...

We found an ocean, fantastic in breadth, and massive forests of foul trees in the underworld, lit by glowing eddies of light and energy. May God have mercy on our souls though, for we found savage civilization and creatures unspeakable in that land, and gold, gold for the taking!

Log entry - Captain Francis Brewer, 1676



ShadowSea is a tactical miniatures game set in a sunless world, lost to history until seekers of fortune ventured into the nighted depths to confront the rulers of the ancient seas and guardians of forgotten relics. Game sessions can be simple and quick, taking less than an hour, or can be linked to grand campaigns, where warbands quest for lost artifacts across a sunless land with underwater citadels, forests of towering fungal trees, and ruined cities infested with hungry creatures. The rules in this document are interspersed with accounts of many of the previous fortune seekers who had come into this land and can be used for ideas when creating adventure scenarios.

The game rules for ShadowSea are based upon the Song of Blades and Heroes (SOBH) ruleset by Ganesha Games, and are designed for fast and furious play with plenty of heroic action, channeling of arcane magic, and adventures in a lost underground world, resolved with a few rolls of 6-sided dice.Six unique forces search for ancient artifacts and golden treasures through crumbling ruins, trap-filled catacombs and underwater citadels.

ShadowSea has many features that make it a flexible gaming system that is perfect for beginners but deep enough for experienced gamers.
  • Simple rules that can be learned in one game, using 6-sided dice for rolls for combat, physical activities, spellcasting, using ancient technology or any other action during the game.
  • Fast gameplay, lasting 30-45 minutes, with game models on each side alternating their turns of activation so that all players can stay in the flow of the game.
  • Small warbands of 6-12 models, so that anyone can have a warband destined for glory without spending a fortune.
  • Easy movement rules based on three measurement sticks.
  • Tabletop play allows players to build a map on any 1 meter-square surface without the need for a grid. Just add scenery and start the game.
  • No bookkeeping! The models in a warband are represented by a basic block of two statistics and a few special abilities.
  • Campaign progression allows a warband to increase in power as it wins battles along an epic campaign across environments spanning fungal forests, ruined cities, underground temples, and shadowy underwater citadels.
  • Magic and technology interweave in the Underlands. Warbands may battle using arcane magical spells or ancient technological weapons in the mysterious underground realm.
  • Action based gameplay means that models have many choices of actions besides simply whacking each other across the skull. Leap chasms, climb pillars, break through walls, set explosives or try something unexpected.
  • Six complete forces battle in their quest for ancient artifacts. Over 300 heroes, fiends, wild creatures, ethereal demons, ancient mechanical constructs and stygian monsters.


106 pages
21.7mb PDF
$14.99 USD | Add to Cart

Fantasy Rules! 3rd Edition
Game in the worlds of fantasy and mythology!

Chipco's Fantasy Rules! lets you game in the worlds of fantasy and mythology with rules that are easy, flexible, innovative, fast, and fun. Fantasy Rules! may be played with any figures currently in your collection and playing time is around one hour for typical armies. Armies are generally made up of 30 to 50 figures. Characters are included in the system, but are not so powerful as to overly influence and unbalance the outcome of the game.

FR!3 may be played with any figures you have and is very well suited for use with figures mounted on slotted bases. FR!3 is designed for use with 15mm or 25mm armies. FR!3 is tied to no figure manufacturer. The movement system is based on previous, proven Chipco game systems. There are over 60 army lists included, featuring both mythical historical and pure fantasy - from legendary Ancient Egypt, Greece, and Rome to new lists for Napoleonic, American Civil War, Buffalo Soldiers, Native Americans, Faerie, Automaton, Arabian Nights, and Victorian armies. From Gnomes, Elves, and Orcs to Hive Queens and Arch Angels or Demon Lords. FR!3 streamlines the 2nd edition magic system, adds new units and abilities, and makes characters more flexible while keeping the core system. Battles are not limited to open ground. FR!3 includes rules for flying, swimming, and burrowing troops FR!3 adds a whole new dimension with rules for cities, walls, and ships. The rules take advantage of the book-marking capability of Adobe Acrobat and are indexed. FR!3 can easily be played on the typical kitchen table (3' x 4'). It can be expanded to battles of any size, and used to resolve large battles in RPGs.

Sample excerpts here.

Approximately 150 pages, with reference tables, etc.
3.2mb PDF
$19.95 USD | Add to Cart

Fantasy Rules! Tournament and Campaign Edition
Ideal for campaign, convention, or tournament events!

Chipco's Fantasy Rules! put you in the worlds of fantasy and mythology with rules that are easy, flexible, innovative, fast, and fun. Fantasy Rules! TCE (Tournament and Campaign Edition) is a standalone release that adapts the popular FR! ruleset for faster and simpler play, ideal for campaign, convention, or tournament events!

Features include:
  • A grand tactical, historical-based system that rewards sound military tactics.
  • Fast play; designed to play in an hour for easy compatiblity with your tournaments and campaigns.
  • A simplified but satisfying magic system; magic is not just an artillery hit.
  • There are no restrictive army lists, but rather a system focusing on an army or nation's core strengths that you can use to ensure the army fits your concept.
  • A campaign system that lets character/units level up with experience in battle.
  • Based on Chipco's Fantasy Rules!; a vetted and well tested system.


37 pages
2.37mb PDF
$11.95 USD | Add to Cart

Chipco Chess
Adds wargame-style combat rules to chess

Chipco Chess is played using a standard board with either chess pieces or wargame bases. Variants are included that tailor the game to certain periods: Ancient/Fantasy; Crusades/Medieval; Samurai; and American Civil War.




127kb PDF
$2.95 USD | Add to Cart

Chaos in Cairo
Pulp Skirmish Battles in 1920s Egypt

Chaos in Cairo, the sequel to Chaos in Carpathia, is a set of fast-play rules based on the Goalsystem engine designed for skirmish-level miniatures gaming. The game pits two-fisted pulp adventurers against menacing supernatural creatures and their minions, set against the backdrop of 1920s Egypt.

The book contains four new warbands (Mummies, Archaeologists, Cultists, and The Sons of Ra), six new scenarios, rules for vehicles and mounted models, as well as new weapons, traits, and combat maneuvers.

Chaos in Cairo is a complete, stand-alone game but is compatible with Chaos in Carpathia, letting you mix and match warbands, weapons, and scenarios from both books.

100 pages
8.33mb PDF
$10.95 USD | Add to Cart

Chaos in Carpathia
Gothic Horror miniature battles

...featuring struggles between men and monsters in the style of the films and fiction of old. Chaos In Carpathia is a skirmish miniature game designed for 28mm miniatures.

These rules have been written with the 28mm Blue Moon Manufacturing miniatures in mind, but they can be used with any Victorian-era figures, and easily adapted to other genres.

88 pages
4.28mb PDF
$10.95 USD | Add to Cart

GoalSystem Fantasy
Fantasy Skirmish

Goalsystem Fantasy (GSF) is a complete fantasy skirmish system designed for 28mm miniatures play. It features the basics of combat, movement, and character creation. The game also includes rules for magic and scenarios. GSF is powered by the Goalsystem, the same rules that run SuperSystem and Chaos In Cairo. If you have never tried a Goalsystem game, this is a great way to do it. All you need are 3-5 figures per side, and a handful of six-sided dice.



16 pages inc. color cover
6.3mb PDF
$2.95 USD | Add to Cart

Pride of Lions
Mass Combat Miniatures Rules

These rules are designed by John McBride and produced with Splintered Light Miniatures. Although distributed by Ganesha Games, they ARE NOT BASED on the Ganesha Games system used in other games like Song of Blades and Heroes. The dice used and the mechanics are completely different.

The basing system in PoL is compatible with the one Ganesha will be using for Song of Armies and Hordes. You can easily play both game systems with the same units (although army composition will vary).

These rules provide a fast and fun game of fantasy mass combat. In PRIDE OF LIONS each player becomes the commanding general of the army or warlord of the horde. Magic, and the courage and skills of individual heroes, can affect the game, but the outcome of the battle will depend mainly on the clash of large units of common fighters operating under the general's orders. Maintaining a coherent battle line, (or, better, TWO battle lines, as reserves are very useful) is not obligatory but is amply rewarded by the rules.

There is a degree of abstraction in the rules, particularly as regards formations and units moving through one another. These rules compromise with realism in favor of speed and ease of play. Players will have plenty of things to worry about without bothering themselves with the sort of details that the unit commanders, or their sergeants, should be handling.

Each turn begins with players issuing orders to eligible units by laying inverted movement chits behind each unit. After a magic phase, which can result in a unit's orders being changed involuntarily or randomly, all orders are revealed and movement is conducted simultaneously by all sides but in a strict sequence, with the most aggressive movement coming first (charges) and skirmishers going last. Both melee combat and missile fire are conducted through opposed die rolls, using dice of various sizes from D4s to D24s, with the difference between the die rolls determining the outcome. Terrain, magic, special weapons and tactics, leadership and heroism by characters all affect the game either through the movement chits or the die rolls.

What's Inside?

Basic Rules suitable for non-fantasy games (no magic):
  • Units are from 6 to 9 mounted or 12 to 18 foot figures; units are mounted on square stands (40x40mm for 15/18mm figures);
  • Movement is simultaneous by inverted order chits.
  • Combat is by opposed die rolls of dice from 4-sided to 20 or 24 sided.
  • Command control is vital, and individual heroics can save the day.
  • Magic is fast but complex enough to make a subgame: Shamans tap into a natural Force or mana to cast a huge variety of spells. Necromancers and pagan priests can draw on great power from demons or gods, but risk self-destruction if they try to do too much. Dwarves rely on rune magic. And Godfearers such as paladins pray to the God of ethical monotheism.
Special units and attacks include:
  • Mighty dragons and giants;
  • Siege towers, ships, and other constructions;
  • Gas attacks and artillery;
  • Swarms, Hordes, and Herds;
  • Flying units with 8 different types of attacks.
Army Lists and Scenarios:
  • Generic armies, spell lists, and scenarios;
  • Sample army lists for elves, goblins, dwarves, woodlanders, and others, with culture-specific magic;
  • a detailed cultural background, strategic map, and army lists for the leonine Prides.


85 pages
11.6mb PDF
$11.99 USD | Add to Cart

Fear and Faith
Nightmares become real and the dead walk the Earth!

All the monsters from man's worst nightmares come alive in this set of fast-playing horror miniature rules which is based on the popular, Origins-nominated Song of Blades and Heroes mechanics. Fight zombies, vampires, mad slashers, ghosts, werewolves, witches and other bloodcurdling monstrosities straight out of the folklore books and horror movies. Hunt for them - before they hunt YOU!

Fear and Faith includes:
  • Complete rules for vampires, werewolves, ghosts, demons and zombies
  • Simple Fear mechanics
  • A tactical system where your decisions matter
  • Weapons like silver blades, stakes, chainsaws, shotguns, assault rifles, vials of holy water, grenades and more
  • Game stats for hundreds of creatures and heroes - characters from Victorian novels, researchers of the occult, chainsaw-wielding maniacs, minions of the many-tentacled space gods, undead pigeons and the dread Zombie Elephant
  • Fast playing rules that can be used with or without a GM
  • Excellent solo playability
  • Play in any scale, with any type of miniatures, on a 3x3 foot table
  • Online support via a free webzine and an active community of players
  • Six Scenarios included (Zombies, Vampires, Slashers, Werewolves, Ghosts, and Vampires vs Werewolves)
  • Simple campaign rules to let your heroes grow stronger - or succumb to the powers of Evil and become worse than the monsters they hunt!


48 pages
4.03mb PDF
$8.00 USD | Add to Cart

Fear and Faith with Donation


Same PDF as below, but when you purchase this version, Ganesha Games will donate one dollar to the cancer wing of the Santa Maria Hospital in Terni, Italy.

The donations will be used towards the purchase of an air conditioning unit and other renovation work.

Thanks very much.
$9.00 USD | Add to Cart

Kooky Teenage Monster Hunters
A supplement to Fear and Faith

Have you ever watched one of those shows? You know the ones… a group of uncommonly attractive, angst-ridden teenagers (all with unlikely “relationship problems”). They juggle going to college with fighting a town full of hellish monsters, while still managing to get their assignments done…


Kooky Teenage Monster Hunters is a lighter take on the horror genre. In this supplement for Fear and Faith, the good guys are on a much better footing. The forces of evil need to fear those among their prey who are willing to risk all to face them in the dark of the night… especially if they fight monsters with a sword in one hand and a pizza slice in the other!

Kooky Teenage Monster Hunters features new rules, abilities and weapons, including:
  • Vampires that burst into flames and crumble to dust;
  • An all new system of Awesome Magic… but beware unleashing your dark impulses!
  • New rules for comedy sidekicks… what better way to lure a monster out than with a hopeless victim?
  • Enjoy hurling a little over the table smack-talk? Why not get credit for it when your hero has a smart mouth!
  • Or perhaps you would like to inject a little romance with the new rule for love interests?
  • Get on your bike or jump on your skateboard and bring the pain to the monsters while on wheels.
  • Has there ever been a game where success might depend on whether you’re wearing designer shoes or killer heels? Well now there is!


This supplement also contains:
  • Over 30 new Special Rules compatible with other Ganesha Games products
  • All new scenarios and battles, compatible with Fear & Faith
  • Over a dozen setting specific advances to keep your monster hunting campaign from getting too serious
  • Over 100 new profiles for monsters and monster hunters


32 pages
5.3mb PDF
$8.00 USD | Add to Cart

Songs of our Ancestors
A Flying Lead/Song of Blades variant produced by Zombiesmith Miniatures

To Battle! To Glory! To Song!
The trumpet is sounding “To Arms! To Arms!”
And heartfelt the anthem prolong!
Oh, gather the Catrawd and let them go forth!
To Battle! To Glory! To Song!

The Long War has entered a new phase. Decisive battles are now won by a handful of rhyflers fighting for freedom, king, or home. Based on Flying Lead and Song of Blades and Heroes, this book provides rules for fighting smaller skirmish actions between the might of Alykinder’s Crusade, the strength of the Coftyran Crymuster, and the elusive Partisans of Elghmore.

With only five to fifteen rhyflers per side, commanders can lead several smaller conflicts within a shorter amount of time. Individual rhyflers live or die by their choices as Yawdryls and is-Caertens keep the group moving toward their objective. With the support of Cavalry and heavy weapon teams, a bold Caerten may lead his charges to victory whether they fight for their freedom, their king, or their home. Gather your rhyflers, fight for your cause, and join your squad in singing the Songs of Our Ancestors!

110 pages
5.19mb PDF
$11.99 USD | Add to Cart

Song of Blades and Heroes
Fast-play, skirmish fantasy miniature system for 2+ players.

Revolutionary d6 based rules that you can learn in just one game; no counting inches or centimeters. No book-keeping. A game lasts 30-45 minutes. Only 5-10 models needed; play with any single-based miniature, in any scale; playable on hexgrids or tabletops. Stats for 180+ creatures included, and you can create your own. Mechanics work well in solo play; Campaign rules let your warband grow more powerful after every battle. Six basic scenarios included.

Nominee for Best Miniature Rules at Origins 2008.

Easy: simple and easy-to-understand rules that you learn in just one game
Easy Measuring: no counting inches or centimeters; SBH uses three measuring sticks to measure all distances and ranges
Fast: a game lasts 30-45 minutes; play a mini-campaign in a single evening
Inexpensive: 5-10 models per player are needed
Convenient: the game needs little space - a 60x60cm play area is enough
Multi-scale: play with any individually-based fantasy miniature, in any scale
Hex-Friendly: play on hexgrids if you prefer
Standard Dice: SBH uses standard six-sided dice only
Ready-to-Play: stats for 180+ monsters and heroes are included, and you can create your own!
No Book-keeping: SBH is an action-point system that requires no book-keeping and always keeps players on their toes
High Solo Playability: the SBH mechanics work well in solo play
Campaign: with campaign rules, your warband grows more powerful after every battle
Download Free Preview


34 pages
4.15mb PDF
$4.00 USD | Add to Cart

Song of Gold and Darkness
Expansion for Song of Blades and Heroes

Treasure and danger await in the depths of the Earth. Will you dare enter the Dungeon? Song of Gold and Darkness is the first expansion for the Song of Blades and Heroes fantasy skirmish rules. It includes complete rules for dungeon adventuring such as: Rules clarifications and expansions; 11 new Terrain types; 18 new Special rules for your models; four new warband advances; Necromancers, Sorcerers and Summoners; rules for treasure, climbing, bashing down doors, lock picking, traps, light and darkness, movement and combat; potions, magic clothes, magic weapons and jewelry; four dungeon scenarios; guidelines for solo dungeons; rosters for 156 new monsters and warriors, including Dark Dwarves, Dark Elves, Hobgoblins, Snakemen, Giants, Angels, Demons, Were Creatures, and classic dungeon dwellers such as Brain Devourers, Eye Monsters and Gargoyles.



36 pages
7.27mb PDF
$8.00 USD | Add to Cart

Song of Wind and Water
Song of Wind and Water, the second supplement for the Song of Blades and Heroes fantasy miniature rules, brings the forces of Nature to your tabletop. With simple weather rules, new terrain types and special abilities, your battles will nevel look the same again.

New Terrain: bogs, swamps, quicksand, desert, lakes, rivers, ruins, witch woods, thick vegetation, snow, bladegrass, sleepflowers, stickyweeds, suspended bridges and teleport fields.

6 Precursor Artifacts, 19 new abilities, 2 scenarios, shieldwall and rally rules, FAQ, 98 new profiles including Nymphs, Frogfolk, Apemen, Plant-Men, Desert Nomads, Dinosaurs, Orcs and Goblins,Manticores, Pegasi, Hydras, Sasquatch, Yeti, Griffins, Catoblepas, Cyclopses and Hippogryphs.

32 pages
4.17mb PDF
$8.00 USD | Add to Cart

Song of Deeds and Glory
Song of Deeds and Glory is an expansion for the popular Song of Blades and Heroes miniatures rules.

Song of Deeds and Glory features all the rules and guidelines needed to run extended campaigns, taking warriors from green recruits to grizzled veterans. Now players can send their warbands on the path to conquest and carve out their own territories!

This expansion includes rules to cover:
  • Territories: own land, defend it from usurpers, or launch raids on your neighbors
  • Scenarios: a multitude of new combat situations
  • The aftermath of battle: will your heroes live or be horribly crippled?
  • Exploration: find strange and useful treasure and visit exotic, dangerous locales
  • Shopping: use your warband's hard-earned gold to purchase the finest gear or hire the services of experts
  • Development: watch your characters grow as they survive new battles. Boost their stats, train them in new skills, or send them on personal quests
  • Special rules: 15 exciting new powers such as Immortal, Enchanter, and Illusionist
  • Rosters: 36 new creatures such as the Minotaur Skeleton, the Dwarf Gunner, Insectoids, Automatons, and the powerful Kryxxtendrella, Queen of Dragons!


40 pages
8.9mb PDF
$8.00 USD | Add to Cart

Song of the Splintered Lands
A standalone set of miniature rules based on, and fully compatible with, the Origins-nominated Song of Blades and Heroes fantasy miniature rules.

The book includes:
  • Basic rules for activation, melee, ranged combat and Morale
  • Campaign Rules for two different rebellion scenarios and for building and defending a "strategic hamlet" in disputed territory
  • Fog of War, with rules for variable strength warbands and variable missions with dummy markers and scouting
  • Cultural Background for the Druid's Wyldewood, the dwarves of Mountain Home, and the goblin races of Moonglade
  • Fantasy Races including the Druid's Children-talking and tool-using animal species, including hares, hedgehogs, moles, shrews, squirrels, foxes, and others
  • Rules for defensive works of wood and dirt including ditches, stockades, and log buildings
  • and More!


Kid friendly, this is a great game system for parent/child gaming.

44 pages
4.93mb PDF
$8.00 USD | Add to Cart

Familiars
The RPG of Magical Pets

Take a walk on the wild side! In a world where magic is a crime punishable with death, magic-users entrust their pets with their secrets --and their own lives. Play a cat who walks through walls, a toad who can turn invisible, a raven who can call rain… Familiars is a simple, fast roleplaying game that lets you play a magical animal working for a powerful wizard. Choose from: 14 playable character types (cats, bats, dogs, magpies, ravens, doves, mice, shrews, lizards, homunculi, owls, rabbits, snakes and toads); Select from: 40 magic powers.

This book also contains a beginning adventure that can be used as the springboard of your first Familiars campaign.

32 pages
7.89mb PDF
$5.00 USD | Add to Cart

ARES Expanded Rulebook
A complete skirmish-level fantasy wargame system

This flexible rulebook allows you to use any miniatures in your collection. Sample army lists are included, along with guidelines for designing your own. Also included is a fully-customizable magic system.

The ARES Expanded rulebook contains the full text of the ARES 2nd Edition rules and the ARES Bestiary.

130 pages
10mb PDF
$13.30 USD | Add to Cart

For the Masses
A comprehensive fantasy mass-combat wargame system

Designed for use with 15mm miniatures, although any line of miniatures from 6mm up can be used for play. But it is also much more: The flexibility of the system allows players to use any fantasy setting and armies to play out famous fantastic scenarios and ancient epic battles.

Several sample army lists are included in the book but the real strength of For the Masses is the custom unit creation system.

66 pages
2.25mb PDF
$11.97 USD | Add to Cart

Warrior Heroes
Warrior Heroes is a hybrid, not a miniatures wargame or a role-playing game (RPG), but both.

Warrior Heroes combines the best of wargaming miniatures with the personal touch of role-playing. The combat system is best described as intense yet simple in mechanics. Combat takes center stage, as when you enter combat there is no guarantee that you'll survive. That's what makes it intense. Added to this is a simple-to-use campaign and battle-generator system that can give you the who, what, and why of your adventures. Within minutes the mechanics can generate a complete adventure, down to the motivation and actions of the enemy forces. All without a game master, because in Warrior Heroes everyone plays, not just watches.

The game also works on two other levels. The first is the personal level, where each player creates and controls a character. He recruits a group and leads it on adventures, gaining experience and abilities as he advances in reputation. The other level allows for fighting battles with large armies. Using the Big Battle rules, you can easily push large numbers of figures about the board in a reasonable time and to a conclusion, then tie the results to your personal characters. In short, Warrior Heroes can be anything you want it to be, from a role-playing game to a big battle game and anything in between.

112 pages
4.25mb PDF
$22.00 USD | Add to Cart