Fantasy Rulesets:
| AOMS: The Age of Might and Steel 15mm Fantasy Combat Rules This 26 page rulebook is designed for use with 15mm fantasy miniatures. Each player should have at least three units of about 8-10 stands under their command with the assorted Heroes, Magic Users and Special Units. You will also need some 6 sided dice and at least a 4x6 foot table to play on. All measurements are in inches so a tape measure will be needed for movement and ranges. You will also need counters or smaller poker style chips for Order Markers and Spells. Stickers placed on 7/8 inch poker chips with work well for this. Basing is 2-3 figures per stand and the stands should use a 40mm frontage. The rulebook comes with game charts and blank monster sheets to allow you to expand your game. Written to be fast play but with enough detail to give you the large battle experience. 28 pages 1.19mb PDF | ![]() | ||
| $8 USD | Add to Cart | |||
| Chipco: Fantasy Rules! 3rd Edition Game in the worlds of fantasy and mythology! Chipco's Fantasy Rules! lets you game in the worlds of fantasy and mythology with rules that are easy, flexible, innovative, fast, and fun. Fantasy Rules! may be played with any figures currently in your collection and playing time is around one hour for typical armies. Armies are generally made up of 30 to 50 figures. Characters are included in the system, but are not so powerful as to overly influence and unbalance the outcome of the game. FR!3 may be played with any figures you have and is very well suited for use with figures mounted on slotted bases. FR!3 is designed for use with 15mm or 25mm armies. FR!3 is tied to no figure manufacturer. The movement system is based on previous, proven Chipco game systems. There are over 60 army lists included, featuring both mythical historical and pure fantasy - from legendary Ancient Egypt, Greece, and Rome to new lists for Napoleonic, American Civil War, Buffalo Soldiers, Native Americans, Faerie, Automaton, Arabian Nights, and Victorian armies. From Gnomes, Elves, and Orcs to Hive Queens and Arch Angels or Demon Lords. FR!3 streamlines the 2nd edition magic system, adds new units and abilities, and makes characters more flexible while keeping the core system. Battles are not limited to open ground. FR!3 includes rules for flying, swimming, and burrowing troops FR!3 adds a whole new dimension with rules for cities, walls, and ships. The rules take advantage of the book-marking capability of Adobe Acrobat and are indexed. FR!3 can easily be played on the typical kitchen table (3' x 4'). It can be expanded to battles of any size, and used to resolve large battles in RPGs. Sample excerpts here. Approximately 150 pages, with reference tables, etc. 3.2mb PDF | ![]() | ||
| $19.95 USD | Add to Cart | |||
| Chipco: Chipco Chess Adds wargame-style combat rules to chess Chipco Chess is played using a standard board with either chess pieces or wargame bases. Variants are included that tailor the game to certain periods: Ancient/Fantasy; Crusades/Medieval; Samurai; and American Civil War. 127kb PDF | ![]() | ||
| $2.95 USD | Add to Cart | |||
| Four-Color: Chaos in Carpathia Gothic Horror miniature battles ...featuring struggles between men and monsters in the style of the films and fiction of old. Chaos In Carpathia is a skirmish miniature game designed for 28mm miniatures. These rules have been written with the 28mm Blue Moon Manufacturing miniatures in mind, but they can be used with any Victorian-era figures, and easily adapted to other genres. 88 pages 4.28mb PDF | ![]() | ||
| $10.95 USD | Add to Cart | |||
| Four-Color: GoalSystem Fantasy Fantasy Skirmish Goalsystem Fantasy (GSF) is a complete fantasy skirmish system designed for 28mm miniatures play. It features the basics of combat, movement, and character creation. The game also includes rules for magic and scenarios. GSF is powered by the Goalsystem, the same rules that run SuperSystem and Chaos In Cairo. If you have never tried a Goalsystem game, this is a great way to do it. All you need are 3-5 figures per side, and a handful of six-sided dice. 16 pages inc. color cover 6.3mb PDF | ![]() | ||
| $2.95 USD | Add to Cart | |||
| Ganesha: Song of Blades and Heroes Fast-play, skirmish fantasy miniature system for 2+ players. Revolutionary d6 based rules that you can learn in just one game; no counting inches or centimeters. No book-keeping. A game lasts 30-45 minutes. Only 5-10 models needed; play with any single-based miniature, in any scale; playable on hexgrids or tabletops. Stats for 180+ creatures included, and you can create your own. Mechanics work well in solo play; Campaign rules let your warband grow more powerful after every battle. Six basic scenarios included. Nominee for Best Miniature Rules at Origins 2008. Easy: simple and easy-to-understand rules that you learn in just one game Easy Measuring: no counting inches or centimeters; SBH uses three measuring sticks to measure all distances and ranges Fast: a game lasts 30-45 minutes; play a mini-campaign in a single evening Inexpensive: 5-10 models per player are needed Convenient: the game needs little space - a 60x60cm play area is enough Multi-scale: play with any individually-based fantasy miniature, in any scale Hex-Friendly: play on hexgrids if you prefer Standard Dice: SBH uses standard six-sided dice only Ready-to-Play: stats for 180+ monsters and heroes are included, and you can create your own! No Book-keeping: SBH is an action-point system that requires no book-keeping and always keeps players on their toes High Solo Playability: the SBH mechanics work well in solo play Campaign: with campaign rules, your warband grows more powerful after every battle Download Free Preview 34 pages 4.15mb PDF | ![]() | ||
| $4 USD | Add to Cart | |||
| Ganesha: Song of Gold and Darkness Expansion for Song of Blades and Heroes Treasure and danger await in the depths of the Earth. Will you dare enter the Dungeon? Song of Gold and Darkness is the first expansion for the Song of Blades and Heroes fantasy skirmish rules. It includes complete rules for dungeon adventuring such as: Rules clarifications and expansions; 11 new Terrain types; 18 new Special rules for your models; four new warband advances; Necromancers, Sorcerers and Summoners; rules for treasure, climbing, bashing down doors, lock picking, traps, light and darkness, movement and combat; potions, magic clothes, magic weapons and jewelry; four dungeon scenarios; guidelines for solo dungeons; rosters for 156 new monsters and warriors, including Dark Dwarves, Dark Elves, Hobgoblins, Snakemen, Giants, Angels, Demons, Were Creatures, and classic dungeon dwellers such as Brain Devourers, Eye Monsters and Gargoyles. 36 pages 7.27mb PDF | ![]() | ||
| $8 USD | Add to Cart | |||
| Ganesha: Familiars The RPG of Magical Pets Take a walk on the wild side! In a world where magic is a crime punishable with death, magic-users entrust their pets with their secrets --and their own lives. Play a cat who walks through walls, a toad who can turn invisible, a raven who can call rain… Familiars is a simple, fast roleplaying game that lets you play a magical animal working for a powerful wizard. Choose from: 14 playable character types (cats, bats, dogs, magpies, ravens, doves, mice, shrews, lizards, homunculi, owls, rabbits, snakes and toads); Select from: 40 magic powers. This book also contains a beginning adventure that can be used as the springboard of your first Familiars campaign. 32 pages 7.89mb PDF | ![]() | ||
| $5 USD | Add to Cart | |||
| MJ12: ARES Expanded Rulebook A complete skirmish-level fantasy wargame system This flexible rulebook allows you to use any miniatures in your collection. Sample army lists are included, along with guidelines for designing your own. Also included is a fully-customizable magic system. The ARES Expanded rulebook contains the full text of the ARES 2nd Edition rules and the ARES Bestiary. 130 pages 10mb PDF | ![]() | ||
| $13.3 USD | Add to Cart | |||
| MJ12: For the Masses A comprehensive fantasy mass-combat wargame system Designed for use with 15mm miniatures, although any line of miniatures from 6mm up can be used for play. But it is also much more: The flexibility of the system allows players to use any fantasy setting and armies to play out famous fantastic scenarios and ancient epic battles. Several sample army lists are included in the book but the real strength of For the Masses is the custom unit creation system. 66 pages 2.25mb PDF | ![]() | ||
| $11.97 USD | Add to Cart | |||
| RM: Mighty Armies Fantasy Mass Combat Mighty Armies, the game of clashing hordes, hollow defeats, and resounding victories! Build and paint a great force, then march against the armies of your opponents to prove who is the greater general. The rules behind Mighty Armies are very easy to learn and you will find you are playing in no time. So, grab your sword, rally your standard bearers and lead your forces to victory! Free Army Reference guides Right-click to download Dwarf Border Army | Undead Legion | Orc Horde | Barbarian Warband | Wild Elf Host 16 pages 385kb PDF | ![]() | ||
| $5 USD | Add to Cart | |||











