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ShadowSea Deluxe Edition


The deluxe edition of the ShadowSea rulebook is in full color, with new artwork and new sections, including an example battle with maps showing how movement and combat is resolved, and a step-by-step painting guide for the Leviathan miniature.

ShadowSea is a game of fast-paced miniatures combat using 28mm scale figures, powered by the renowned Song of Blades ruleset from Ganesha Games. The ShadowSea deluxe edition is packed with 121 pages of action and adventure in a lost underground realm. Six unique forces search for ancient artifacts and golden treasures through crumbling ruins, trap-filled catacombs and underwater citadels.

ShadowSea has many features that make it a flexible gaming system that is perfect for beginners but deep enough for experienced gamers.
  • SIMPLE RULES that can be learned in one game, using 6-sided dice for rolls for combat, physical activities, spellcasting, using ancient technology or any other action during the game.
  • FAST GAMES, lasting 30-45 minutes, with game models on each side alternating their turns of activation so that all players can stay in the flow of the game.
  • SMALL WARBANDS of 6-12 models, so that anyone can have a warband destined for glory without spending a fortune.
  • EASY MOVEMENT rules based on three measurement sticks.
  • TABLETOP PLAY allows players to build a map on any 1 meter-square surface without the need for a grid. Just add scenery and start the game.
  • NO BOOKKEEPING! The models in a warband are represented by a basic block of two statistics and a few special abilities.
  • CAMPAIGN PROGRESSION allows a warband to increase in power as it wins battles along an epic campaign across environments spanning fungal forests, ruined cities, underground temples, and shadowy underwater citadels.
  • MAGIC AND TECHNOLOGY interweave in the Underlands. Warbands may battle using arcane magical spells or ancient technological weapons in the mysterious underground realm.
  • ACTION BASED GAMEPLAY means that models have many choices of actions besides simply whacking each other across the skull. Leap chasms, climb pillars, break through walls, set explosives or try something unexpected.
  • SIX COMPLETE FORCES battle in their quest for ancient artifacts. Over 300 heroes, fiends, wild creatures, ethereal demons, ancient mechanical constructs and stygian monsters.


123 pages
29.2mb PDF
$19.99 USD | Add to Cart

ShadowSea - The Stygian Depths
The Stygian Depths is a supplement for ShadowSea

The Stygian Depths is a supplement for the 28mm scale miniatures game ShadowSea, taking warbands deep underground to battle in predator-infested caverns and ancient dungeons of serpent-men and their demonic allies. The game utilizes full-color map tiles, included in the rulebook, to map out the twists and turns of the catacombs.

The Stygian Depths is a full-color PDF of dungeon exploration, requiring the ShadowSea main rulebook.

  • NEW CREATURES: Many new creatures are presented, living deep in the Stygian Depths, ready to consume the unwary adventurer.
  • PLAY TOGETHER OR SOLO: Players take their warbands into the dungeons and compete against the Game Master, who controls the layout of the map tiles and the actions of all of the stygian enemies. The game can also be played solo or warband vs. warband, randomly building the map and generating encounters.
  • WARBAND PROGRESSION: Warbands increase in power as they recover treasure and magic artifacts from the darkness. Upgrade individual models or the entire warband for the next adventure or for a campaign in ShadowSea.
  • FULL COLOR MAP TILES INCLUDED: A full set of cavern and dungeon tiles are included in the book so that players can simply print them out on paper or cardstock and get to gaming. There are 20 different cavern tiles with small rooms and corridors and one big lair tile. Dungeon tiles include 16 different corridors and rooms, and a large tile for lairs and bigger chambers.
  • NEW MAGIC SPELLS: Elder magic spells can be cast from dusty tomes to imprison souls, make mirror images during combat, or turn enemies to wisps of dust. Alchemists create elixirs and tonics to help a model's abilities or cause debilitating trauma. Dreamwalkers can predict the plans of the enemy and interrupt their actions, and can shift reality to make their warband fade from view.
  • TREASURE! The Stygian Depths hold many secrets, and adventurers can discover new elder magical items to add to their arsenal of ether technology. Find many types of magical books, wands, staves, rings and weapons that can help send enemies back to the pits from whence they spawned.
  • NEW RECRUITS: Each of the six main forces of ShadowSea get new recruits with specialized skills to help battle in the darkness. New list of demons to torment adventuring warbands, or to be summoned by those learning the secrets of elder magic.
  • FLEXIBLE DESIGN: The rules can be modified to use in other games based on the Song of Blades and Heroes ruleset. Play with whatever 28mm scale miniatures are on hand or with official Dragonblood miniatures from Cavalcade Wargames.


95 pages
24.2mb PDF
$9.99 USD | Add to Cart

ShadowSea - Campaign Chronicles
Campaign Chronicles is designed for ShadowSea but can be also be used for any fantasy miniatures game or RPG.

The Campaign Chronicles are a compilation of the expedition logs of Pilny the Aged, complete with maps for the different battle scenarios, tips on how to run the battles and victory conditions. The PDF is full color, with new artwork throughout.

  • FULL CAMPAIGN of nine complete battle scenarios, written in story form, with maps and victory conditions.
  • DIVERSE ENVIRONMENTS where warbands battle through fungal forests, stinking marshlands, ruined cities and lost underwater citadels. Warbands can gain experience and power as they fight through each scenario.
  • LAVISHLY ILLUSTRATED in color, with full front and back cover art for those that want to print the book. Artwork includes painted miniatures produced by Cavalcade Wargames under their Dragonblood line.
  • OPEN DESIGN that is meant for use with ShadowSea but can be also be used for any miniatures game or RPG.


36 pages
9.77mb PDF
$4.99 USD | Add to Cart

ShadowSea Deluxe Edition Bundle
Package bundle at a discounted price!

A bundle of:
  • The deluxe edition of the ShadowSea rulebook
  • ShadowSea - Stygian Depths
  • ShadowSea - Campaign Chronicles





63.2mb PDF
$29.99 USD | Add to Cart

ShadowSea (Original Edition)


Weeks had passed since the sight of land caught our eyes, drifting amongst the creatures, slimy and clamoring, while not a drop of water could pass our lips. The ship creaked and groaned, gasping out its life along with its crew, but sights of wondrous mountains of floating ice, glittering a deep blue, snapped them from their slumber. Hoarfrost encrusted our riggings as we navigated through treacherous walls of crystal, until finally spotting an incongruous formation of clouds. Fog it appeared to be, but it was steam, causing a delirious warming of the air. Some sort of volcanic activity, of course, or so I imagined. But it was uncharted land hidden behind those clouds we discovered, frozen and purest white, and with a damnable mass of steam roiling out of a canyon a few miles inland. And what a discovery! No man had lain eyes upon the wonders we saw down in that canyon. Deep it penetrated into the Earth and under the ice...

We found an ocean, fantastic in breadth, and massive forests of foul trees in the underworld, lit by glowing eddies of light and energy. May God have mercy on our souls though, for we found savage civilization and creatures unspeakable in that land, and gold, gold for the taking!

Log entry - Captain Francis Brewer, 1676



ShadowSea is a tactical miniatures game set in a sunless world, lost to history until seekers of fortune ventured into the nighted depths to confront the rulers of the ancient seas and guardians of forgotten relics. Game sessions can be simple and quick, taking less than an hour, or can be linked to grand campaigns, where warbands quest for lost artifacts across a sunless land with underwater citadels, forests of towering fungal trees, and ruined cities infested with hungry creatures. The rules in this document are interspersed with accounts of many of the previous fortune seekers who had come into this land and can be used for ideas when creating adventure scenarios.

The game rules for ShadowSea are based upon the Song of Blades and Heroes (SOBH) ruleset by Ganesha Games, and are designed for fast and furious play with plenty of heroic action, channeling of arcane magic, and adventures in a lost underground world, resolved with a few rolls of 6-sided dice.Six unique forces search for ancient artifacts and golden treasures through crumbling ruins, trap-filled catacombs and underwater citadels.

ShadowSea has many features that make it a flexible gaming system that is perfect for beginners but deep enough for experienced gamers.
  • Simple rules that can be learned in one game, using 6-sided dice for rolls for combat, physical activities, spellcasting, using ancient technology or any other action during the game.
  • Fast gameplay, lasting 30-45 minutes, with game models on each side alternating their turns of activation so that all players can stay in the flow of the game.
  • Small warbands of 6-12 models, so that anyone can have a warband destined for glory without spending a fortune.
  • Easy movement rules based on three measurement sticks.
  • Tabletop play allows players to build a map on any 1 meter-square surface without the need for a grid. Just add scenery and start the game.
  • No bookkeeping! The models in a warband are represented by a basic block of two statistics and a few special abilities.
  • Campaign progression allows a warband to increase in power as it wins battles along an epic campaign across environments spanning fungal forests, ruined cities, underground temples, and shadowy underwater citadels.
  • Magic and technology interweave in the Underlands. Warbands may battle using arcane magical spells or ancient technological weapons in the mysterious underground realm.
  • Action based gameplay means that models have many choices of actions besides simply whacking each other across the skull. Leap chasms, climb pillars, break through walls, set explosives or try something unexpected.
  • Six complete forces battle in their quest for ancient artifacts. Over 300 heroes, fiends, wild creatures, ethereal demons, ancient mechanical constructs and stygian monsters.


106 pages
21.7mb PDF
$14.99 USD | Add to Cart